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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-08-20 09:36:17 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-20 09:36:17 +0200 |
commit | 30bfe5c942ee67366777abd9759e526ac212ec8c (patch) | |
tree | c25f605ca0c84b837e127fce491c744afa9993c4 | |
parent | 789d1f2e078e58fe15e090e0082a9db98b3405f7 (diff) | |
parent | 37f5cc5b6398d4d9fb08282a0e47fb96f059581a (diff) |
Merge pull request #21211 from Chaosus/light_fragcoord
Added FRAGCOORD to spatial light shader
-rw-r--r-- | servers/visual/shader_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 0de8676f32..caa454b98e 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -127,6 +127,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2); + shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4); shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["NORMAL"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["VIEW"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["LIGHT"] = constt(ShaderLanguage::TYPE_VEC3); |