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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-08-20 09:36:17 +0200
committerGitHub <noreply@github.com>2018-08-20 09:36:17 +0200
commit30bfe5c942ee67366777abd9759e526ac212ec8c (patch)
treec25f605ca0c84b837e127fce491c744afa9993c4
parent789d1f2e078e58fe15e090e0082a9db98b3405f7 (diff)
parent37f5cc5b6398d4d9fb08282a0e47fb96f059581a (diff)
Merge pull request #21211 from Chaosus/light_fragcoord
Added FRAGCOORD to spatial light shader
-rw-r--r--servers/visual/shader_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index 0de8676f32..caa454b98e 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -127,6 +127,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
+ shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["NORMAL"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["VIEW"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[VS::SHADER_SPATIAL].functions["light"].built_ins["LIGHT"] = constt(ShaderLanguage::TYPE_VEC3);