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authorMikael Hermansson <mikael@hermansson.io>2023-03-18 17:19:21 +0100
committerYuri Sizov <yuris@humnom.net>2023-03-27 17:35:04 +0200
commit30a9b5fe9b3af2c3056bfb5fe9f9e5df380ed7e6 (patch)
tree762d820789d3c43550d13b5868b99e84ee899636
parent465be40e10529883840f04ef39002d0dc6621116 (diff)
Open up bounds of `Shape3D.margin` to support other physics engines
(cherry picked from commit ec6694ce3c7ce53ee076ed5e6f0d08d1357a5381)
-rw-r--r--scene/resources/shape_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp
index 18a4001f38..5a79392ba5 100644
--- a/scene/resources/shape_3d.cpp
+++ b/scene/resources/shape_3d.cpp
@@ -117,7 +117,7 @@ void Shape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001,suffix:m"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater,suffix:m"), "set_margin", "get_margin");
}
Shape3D::Shape3D() {