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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2018-11-09 21:47:23 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2018-11-09 21:47:23 +0200 |
commit | 30852d023789aefcdbefcacb0c81332945d3dcee (patch) | |
tree | 54788eb0758d6423d5f5fe3998de1d9483247b8e | |
parent | d4c62e714c8901277cb29d53430ae415bf4d03c7 (diff) |
[macOS] Fix blank splash screen
-rw-r--r-- | platform/osx/os_osx.mm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 985811e166..81dc861f3f 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -326,7 +326,6 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto - (void)windowDidBecomeKey:(NSNotification *)notification { //_GodotInputWindowFocus(window, GL_TRUE); //_GodotPlatformSetCursorMode(window, window->cursorMode); - [OS_OSX::singleton->context update]; if (OS_OSX::singleton->get_main_loop()) { get_mouse_pos( @@ -1238,6 +1237,7 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a ERR_FAIL_COND_V(window_object == nil, ERR_UNAVAILABLE); window_view = [[GodotContentView alloc] init]; + [window_view setWantsLayer:TRUE]; float displayScale = 1.0; if (is_hidpi_allowed()) { |