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authorRémi Verschelde <rverschelde@gmail.com>2022-09-21 11:07:43 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-21 11:07:43 +0200
commit307f560b39439042614f206cc28c80dd543b69cf (patch)
tree9151a11a5119ae257866f0d172a163c9bd8765d5
parente9ce59b342528677126596a65ca16d6dc4744e55 (diff)
parenta275b70b6e1cd69646f779605e97b71830025888 (diff)
Merge pull request #66183 from KoBeWi/ARE_YOU_READY
Set scene tiles' position before adding them
-rw-r--r--scene/2d/tile_map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 42b76d0136..577284a752 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1861,7 +1861,6 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
if (packed_scene.is_valid()) {
Node *scene = packed_scene->instantiate();
- add_child(scene);
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
@@ -1871,6 +1870,7 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
xform.set_origin(map_to_local(E_cell));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
+ add_child(scene);
q.scenes[E_cell] = scene->get_name();
}
}