diff options
author | smix8 <52464204+smix8@users.noreply.github.com> | 2022-06-03 18:47:54 +0200 |
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committer | smix8 <52464204+smix8@users.noreply.github.com> | 2022-06-03 19:17:49 +0200 |
commit | 3066091780150847d117acc5210c937af5e015ab (patch) | |
tree | 104a4f166f6a12dfed9f2e4553caed853d77e131 | |
parent | f805ecf4e73dc186349784c14862d5519019efed (diff) |
Match NavMap and ProjectSettings with NavigationMesh defaults
Match NavMap and ProjectSettings with NavigationMesh defaults since the NavMap edge merging requires a matching cell_size with the NavigationMesh to create connections without issues.
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 | ||||
-rw-r--r-- | modules/navigation/nav_map.h | 4 | ||||
-rw-r--r-- | scene/resources/world_3d.cpp | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 98205e0e16..2cba7b75e5 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1375,10 +1375,10 @@ <member name="navigation/2d/default_edge_connection_margin" type="int" setter="" getter="" default="1"> Default edge connection margin for 2D navigation maps. See [method NavigationServer2D.map_set_edge_connection_margin]. </member> - <member name="navigation/3d/default_cell_size" type="float" setter="" getter="" default="0.3"> + <member name="navigation/3d/default_cell_size" type="float" setter="" getter="" default="0.25"> Default cell size for 3D navigation maps. See [method NavigationServer3D.map_set_cell_size]. </member> - <member name="navigation/3d/default_edge_connection_margin" type="float" setter="" getter="" default="0.3"> + <member name="navigation/3d/default_edge_connection_margin" type="float" setter="" getter="" default="0.25"> Default edge connection margin for 3D navigation maps. See [method NavigationServer3D.map_set_edge_connection_margin]. </member> <member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="32768"> diff --git a/modules/navigation/nav_map.h b/modules/navigation/nav_map.h index f58a78d4ca..20115dd1b4 100644 --- a/modules/navigation/nav_map.h +++ b/modules/navigation/nav_map.h @@ -50,10 +50,10 @@ class NavMap : public NavRid { /// To find the polygons edges the vertices are displaced in a grid where /// each cell has the following cell_size. - real_t cell_size = 0.3; + real_t cell_size = 0.25; /// This value is used to detect the near edges to connect. - real_t edge_connection_margin = 5.0; + real_t edge_connection_margin = 0.25; bool regenerate_polygons = true; bool regenerate_links = true; diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index 0088236112..eb0af63975 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -150,8 +150,8 @@ World3D::World3D() { navigation_map = NavigationServer3D::get_singleton()->map_create(); NavigationServer3D::get_singleton()->map_set_active(navigation_map, true); - NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3)); - NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.3)); + NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.25)); + NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.25)); } World3D::~World3D() { |