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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-11 09:42:56 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-11 09:42:56 +0200 |
commit | 2feec990e72345e9d86d5e1aaf98b2aee3a74be1 (patch) | |
tree | f3d472d6ea9d566d8202bd971ea0f2cfdffa4108 | |
parent | 2ddb41a5d83cac464855c8f03564d98d5ef7794c (diff) | |
parent | f65fde73dab73f9ba3c9f856785db251134ef1cc (diff) |
Merge pull request #27887 from godotengine/AndreaCatania-patch-1
Added No bone set state in the IK
-rw-r--r-- | scene/animation/skeleton_ik.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 88fb2d5bfc..4da3e6ee28 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -335,7 +335,7 @@ void SkeletonIK::_validate_property(PropertyInfo &property) const { if (skeleton) { - String names; + String names("--,"); for (int i = 0; i < skeleton->get_bone_count(); i++) { if (i > 0) names += ","; |