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authorRémi Verschelde <rverschelde@gmail.com>2019-04-11 09:42:56 +0200
committerGitHub <noreply@github.com>2019-04-11 09:42:56 +0200
commit2feec990e72345e9d86d5e1aaf98b2aee3a74be1 (patch)
treef3d472d6ea9d566d8202bd971ea0f2cfdffa4108
parent2ddb41a5d83cac464855c8f03564d98d5ef7794c (diff)
parentf65fde73dab73f9ba3c9f856785db251134ef1cc (diff)
Merge pull request #27887 from godotengine/AndreaCatania-patch-1
Added No bone set state in the IK
-rw-r--r--scene/animation/skeleton_ik.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
index 88fb2d5bfc..4da3e6ee28 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/animation/skeleton_ik.cpp
@@ -335,7 +335,7 @@ void SkeletonIK::_validate_property(PropertyInfo &property) const {
if (skeleton) {
- String names;
+ String names("--,");
for (int i = 0; i < skeleton->get_bone_count(); i++) {
if (i > 0)
names += ",";