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author | Thomas Herzog <therzog@mail.de> | 2018-08-24 12:10:54 +0200 |
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committer | Thomas Herzog <therzog@mail.de> | 2018-08-24 12:10:54 +0200 |
commit | 2fa4b50027049f1755a2aed4451a7ebafb1a1245 (patch) | |
tree | 25181d87742cc2b71899d2555a34bfef9a449442 | |
parent | d53bb09fea28577d47da267b963f77af4b3e95e7 (diff) |
[GLES2] fix wrong shader compiler output
The `f` postfix was working fine on dekstop GL but not on
some mobile drivers.
-rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 5ac2af6e5c..2227c9769a 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -161,7 +161,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo return text.as_string(); } break; - case SL::TYPE_FLOAT: return f2sp0(p_values[0].real) + "f"; + case SL::TYPE_FLOAT: return f2sp0(p_values[0].real); case SL::TYPE_VEC2: case SL::TYPE_VEC3: case SL::TYPE_VEC4: { |