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authorFerenc Arn <tagcup@yahoo.com>2017-04-29 20:01:12 -0500
committerFerenc Arn <tagcup@yahoo.com>2017-04-29 20:01:12 -0500
commit2f847311776f799a24630b20f7ca6c06eea22ab0 (patch)
tree41b7c9622caaa1271a82e4f1653f3a8ad9fcb069
parentde7eba887e9fe940dac0958836fa8fb778628d2a (diff)
Use correct mode for DXT1 textures.
libsquish, which is used to generate all S3TC textures, works only with RGBA textures. Fixes #8550.
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 73547b5a16..1025acceb4 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -245,7 +245,7 @@ Image RasterizerStorageGLES3::_get_gl_image_and_format(const Image &p_image, Ima
if (config.s3tc_supported) {
- r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_S3TC_DXT1_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
r_gl_format = GL_RGBA;
r_gl_type = GL_UNSIGNED_BYTE;
r_compressed = true;