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author | Shockblast <danielmaccomb@gmail.com> | 2017-04-16 18:02:22 -0300 |
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committer | Shockblast <danielmaccomb@gmail.com> | 2017-04-16 18:02:22 -0300 |
commit | 2f76257da47b8e529d071bd029ad3caebc6ed9be (patch) | |
tree | 6d6dfb642e89dd067b29779f89f47fd925718c83 | |
parent | 25f843f80e4f0196dedc09e3e77dd3eda7c3ccc6 (diff) |
[GD 3.0] Fix stretch mode 2d... again
Objects on the screen were not displayed when the project was played,
because it looked for the values of width and height of menus with old
names (godot 2.1?) For that reason delivered value (0, 0).
-rw-r--r-- | main/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp index 0fa795b214..f2b8804778 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1235,7 +1235,7 @@ bool Main::start() { String stretch_mode = GLOBAL_DEF("display/stretch/mode", "disabled"); String stretch_aspect = GLOBAL_DEF("display/stretch/aspect", "ignore"); - Size2i stretch_size = Size2(GLOBAL_DEF("display/screen/width", 0), GLOBAL_DEF("display/screen/height", 0)); + Size2i stretch_size = Size2(GLOBAL_DEF("display/window/width", 0), GLOBAL_DEF("display/window/height", 0)); SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED; if (stretch_mode == "2d") |