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authorShockblast <danielmaccomb@gmail.com>2017-04-16 18:02:22 -0300
committerShockblast <danielmaccomb@gmail.com>2017-04-16 18:02:22 -0300
commit2f76257da47b8e529d071bd029ad3caebc6ed9be (patch)
tree6d6dfb642e89dd067b29779f89f47fd925718c83
parent25f843f80e4f0196dedc09e3e77dd3eda7c3ccc6 (diff)
[GD 3.0] Fix stretch mode 2d... again
Objects on the screen were not displayed when the project was played, because it looked for the values of width and height of menus with old names (godot 2.1?) For that reason delivered value (0, 0).
-rw-r--r--main/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp
index 0fa795b214..f2b8804778 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1235,7 +1235,7 @@ bool Main::start() {
String stretch_mode = GLOBAL_DEF("display/stretch/mode", "disabled");
String stretch_aspect = GLOBAL_DEF("display/stretch/aspect", "ignore");
- Size2i stretch_size = Size2(GLOBAL_DEF("display/screen/width", 0), GLOBAL_DEF("display/screen/height", 0));
+ Size2i stretch_size = Size2(GLOBAL_DEF("display/window/width", 0), GLOBAL_DEF("display/window/height", 0));
SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
if (stretch_mode == "2d")