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author | Emmanuel Barroga <emmanuelbarroga@gmail.com> | 2019-07-25 22:10:49 -0700 |
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committer | Emmanuel Barroga <emmanuelbarroga@gmail.com> | 2019-07-25 22:10:49 -0700 |
commit | 2f2abadefe91ad3fb1c81be46f4573988b8226be (patch) | |
tree | c25ac0c80f12293bdb8973e18e30e66968b82fdb | |
parent | d483a85a0ff4462fe7bff5d5ff6ea69c66cab417 (diff) |
Fix Clearing Inspector for Remote Node
Resolves: #30731
When you stop debugging... if you were inspecting a remote node, partial information about the remote node remained in the inspector (e.g. name and warning).
To resolve this, called EditorNode::edit_current() instead of EditorInspector::edit(NULL), which will call all the methods required using "NULL" if the current selected object is NULL.
In EditorPath::update_path() if the selected object is NULL, it does not update the path to reflect this change, basically does nothing. To fix this, we nullify everything, before the history loop.
-rw-r--r-- | editor/editor_path.cpp | 3 | ||||
-rw-r--r-- | editor/script_editor_debugger.cpp | 2 |
2 files changed, 4 insertions, 1 deletions
diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index 12510e27de..23d28261d1 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -78,6 +78,9 @@ void EditorPath::_about_to_show() { } void EditorPath::update_path() { + set_text(""); + set_tooltip(""); + set_icon(NULL); for (int i = 0; i < history->get_path_size(); i++) { diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index a749509ce4..6a10ce1c99 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1369,7 +1369,7 @@ void ScriptEditorDebugger::stop() { profiler->set_enabled(true); inspect_scene_tree->clear(); - inspector->edit(NULL); + EditorNode::get_singleton()->edit_current(); EditorNode::get_singleton()->get_pause_button()->set_pressed(false); EditorNode::get_singleton()->get_pause_button()->set_disabled(true); EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree(); |