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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-01-03 09:11:17 +0100
committerGitHub <noreply@github.com>2020-01-03 09:11:17 +0100
commit2ee6f42759f8617781458f46cf64b5d97f63d8a8 (patch)
tree223f14fe8ca5ebdf84f0df784fb341df154e6507
parent32fd350254a958bda3a624491bcb01d48748c7c2 (diff)
parente539b187a5add6951b25b07c9c22826cc8be6b1a (diff)
Merge pull request #34770 from timothyqiu/layered
Clears initial button mask before activating menu item
-rw-r--r--scene/gui/popup_menu.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index e6333a6179..87f17838cf 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -309,6 +309,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
bool was_during_grabbed_click = during_grabbed_click;
during_grabbed_click = false;
+ initial_button_mask = 0;
int over = _get_mouse_over(b->get_position());