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authorRémi Verschelde <rverschelde@gmail.com>2023-01-27 00:13:54 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-27 00:13:54 +0100
commit2edef2a79559c9e93df7a828cffb5f68ffa8be5a (patch)
treef284131b6ced9c0ff10cf3f362e70dce8a2afc8f
parent0d1b5f88324b4ca235ae7599acf57fdb7b8f555a (diff)
parent3f1241cb82da4e405093c5a552e68c933beb0af3 (diff)
Merge pull request #71825 from RedworkDE/net6-roll-forward
C#: Allow use of .NET 7
-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj1
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs6
2 files changed, 4 insertions, 3 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj b/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj
index e720d3878c..e58d730ee3 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj
@@ -8,6 +8,7 @@
<!-- To generate the .runtimeconfig.json file-->
<EnableDynamicLoading>true</EnableDynamicLoading>
+ <RollForward>LatestMajor</RollForward>
</PropertyGroup>
<ItemGroup>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
index fa79c2efbc..aa9e2cb8eb 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs
@@ -104,7 +104,7 @@ namespace Godot.NativeInterop
}
}
- [StructLayout(LayoutKind.Explicit)]
+ [StructLayout(LayoutKind.Sequential, Pack = 8)]
// ReSharper disable once InconsistentNaming
public ref struct godot_variant
{
@@ -113,11 +113,11 @@ namespace Godot.NativeInterop
=> (godot_variant*)Unsafe.AsPointer(ref Unsafe.AsRef(in _typeField));
// Variant.Type is generated as an enum of type long, so we can't use for the field as it must only take 32-bits.
- [FieldOffset(0)] private int _typeField;
+ private int _typeField;
// There's padding here
- [FieldOffset(8)] private godot_variant_data _data;
+ private godot_variant_data _data;
[StructLayout(LayoutKind.Explicit)]
// ReSharper disable once InconsistentNaming