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authorclayjohn <claynjohn@gmail.com>2022-09-16 09:16:10 -0700
committerclayjohn <claynjohn@gmail.com>2022-09-16 09:18:11 -0700
commit2ecc8b9a73e48507da9eab0850f38f03d9908929 (patch)
treecddbbd15c403831fa06d377c7919a72cab618bfc
parentd39d462907a11f310e7a15c63659bf0a2d528008 (diff)
Restore fog in vulkan mobile renderer.
The condition accidentally disabled fog whenever it was enabled
-rw-r--r--doc/classes/Environment.xml1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 695f2cbc66..e0863ae329 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -311,6 +311,7 @@
</member>
<member name="volumetric_fog_enabled" type="bool" setter="set_volumetric_fog_enabled" getter="is_volumetric_fog_enabled" default="false">
Enables the volumetric fog effect. Volumetric fog uses a screen-aligned froxel buffer to calculate accurate volumetric scattering in the short to medium range. Volumetric fog interacts with [FogVolume]s and lights to calculate localized and global fog. Volumetric fog uses a PBR single-scattering model based on extinction, scattering, and emission which it exposes to users as density, albedo, and emission.
+ [b]Note:[/b] Volumetric fog is only available in the forward plus renderer. It is not available in the mobile renderer or the compatibility renderer.
</member>
<member name="volumetric_fog_gi_inject" type="float" setter="set_volumetric_fog_gi_inject" getter="get_volumetric_fog_gi_inject" default="1.0">
Scales the strength of Global Illumination used in the volumetric fog. A value of [code]0.0[/code] means that Global Illumination will not impact the volumetric fog.
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 46d90e75fb..0efa5ceba6 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -719,7 +719,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_DIRECTIONAL_LIGHTS;
}
- if (!is_environment(p_render_data->environment) || environment_get_fog_enabled(p_render_data->environment)) {
+ if (!is_environment(p_render_data->environment) || !environment_get_fog_enabled(p_render_data->environment)) {
spec_constant_base_flags |= 1 << SPEC_CONSTANT_DISABLE_FOG;
}
}