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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-11-30 22:13:38 +0100
committerGitHub <noreply@github.com>2019-11-30 22:13:38 +0100
commit2e76c7ce194046bd7a085a3400a73ceb976b3254 (patch)
treef10ffbe98e60c9d140f20e7105bddd92000cab85
parentea8a30a5eab7a9afd2e4752e849c1fc42b1bcfbc (diff)
parentf0fdd7de807876d62e4d53e7c20573b8ff50fe9e (diff)
Merge pull request #34029 from nekomatata/create-physical-skeleton-error
Fixed error when creating physical skeleton
-rw-r--r--editor/plugins/skeleton_editor_plugin.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp
index cd360d4caf..1adf0be108 100644
--- a/editor/plugins/skeleton_editor_plugin.cpp
+++ b/editor/plugins/skeleton_editor_plugin.cpp
@@ -65,7 +65,6 @@ void SkeletonEditor::create_physical_skeleton() {
for (int bone_id = 0; bc > bone_id; ++bone_id) {
const int parent = skeleton->get_bone_parent(bone_id);
- const int parent_parent = skeleton->get_bone_parent(parent);
if (parent < 0) {
@@ -73,6 +72,8 @@ void SkeletonEditor::create_physical_skeleton() {
} else {
+ const int parent_parent = skeleton->get_bone_parent(parent);
+
bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
/// create physical bone on parent