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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-10-09 15:07:34 +0200 |
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committer | GitHub <noreply@github.com> | 2020-10-09 15:07:34 +0200 |
commit | 2e68a283bc92fe49dc109c06a5400ed52dee657f (patch) | |
tree | 57862e6b99a6f4f3d526930f6c12f87e99df3f4d | |
parent | e9ff08692cc03d87e8b3dcc427de87899e5d50a5 (diff) | |
parent | e9bec0d76b042fe91262f42bbee876916925905e (diff) |
Merge pull request #42670 from timothyqiu/state-machine-pan
Add pan gesture to AnimationTree's StateMachine editor
-rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 26006d85c9..885ec17cb3 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -386,6 +386,12 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv over_text = over_text_now; } } + + Ref<InputEventPanGesture> pan_gesture = p_event; + if (pan_gesture.is_valid()) { + h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8); + v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8); + } } void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) { |