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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-04-27 08:51:08 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-04-27 08:51:08 +0200 |
commit | 2d74ee0e5b89e233ef5e86c0667f09a48e963f82 (patch) | |
tree | 37caacb3e8c88568af1647a4570748ba10e3bdbb | |
parent | 21bb5b9c0e9a411e0210ce0e76529963e616a0c4 (diff) |
Update changelog for 4.0.3
-rw-r--r-- | CHANGELOG.md | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 6a9390259d..7d51181a45 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -171,6 +171,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix multi-line string highlighting with single quotes ([GH-76170](https://github.com/godotengine/godot/pull/76170)). - Fix mixed tabs and spaces issues ([GH-76286](https://github.com/godotengine/godot/pull/76286)). - Fix wrong file name on function call error ([GH-76404](https://github.com/godotengine/godot/pull/76404)). +- Don't fail when freed object is returned ([GH-76483](https://github.com/godotengine/godot/pull/76483)). #### GUI @@ -228,10 +229,12 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Ensure that depth write state is updated before transparent pass in OpenGL3 renderer ([GH-75968](https://github.com/godotengine/godot/pull/75968)). - Fix editor lock on sdf collision bake on error ([GH-76257](https://github.com/godotengine/godot/pull/76257)). - Fix issues with Vulkan layout transitions ([GH-76315](https://github.com/godotengine/godot/pull/76315)). +- Fix breakages of volumetric fog on voxel GI changes ([GH-76437](https://github.com/godotengine/godot/pull/76437)). #### Shaders - Fix crashes caused due to missing type specifier on visual shader editor ([GH-75809](https://github.com/godotengine/godot/pull/75809)). +- Fix Shader Preprocessor line numbering when disabled ([GH-76479](https://github.com/godotengine/godot/pull/76479)). ## [4.0.2] - 2023-04-04 |