diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-08-08 16:23:34 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-08-29 15:11:23 +0200 |
commit | 2d6033c1a8ef166f2c743909fbb5ade2337e2973 (patch) | |
tree | 5b5a4658e171023e0520376ad6de1b3a10bf5a30 | |
parent | 65d1b0b427cdccc5b2463cbc703b922d95075895 (diff) |
Improve more light theme colors in the editor for better readability
This also makes the "pressed icon" color easier to distinguish
on a light theme.
This closes #31763.
-rw-r--r-- | editor/editor_themes.cpp | 38 |
1 files changed, 25 insertions, 13 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 56eed96e31..8134fac21a 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -108,16 +108,17 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = #ifdef SVG_ENABLED Dictionary dark_icon_color_dictionary; if (!p_dark_theme) { - //convert color: FROM TO - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#4f4f4f"); // common icon color - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffffff", "#000000"); // white - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b4b4b4", "#000000"); // script darker color + // convert color: FROM TO + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // common icon color + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffffff", "#414141"); // white + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b4b4b4", "#363636"); // script darker color + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#f9f9f9", "#606060"); // scrollbar grabber highlight color ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#cea4f1", "#a85de9"); // animation ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#fc9c9c", "#cd3838"); // spatial ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a5b7f3", "#3d64dd"); // 2d ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#708cea", "#1a3eac"); // 2d dark - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a5efac", "#2aa235"); // control + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a5efac", "#2fa139"); // control // rainbow ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff7070", "#ff2929"); // red @@ -145,9 +146,14 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ea9568", "#bd5e2c"); // 3D Transform track ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#66f376", "#16a827"); // Call Method track ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#5792f6", "#236be6"); // Bezier Curve track - ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#eae668", "#aea923"); // Audio Playback track + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#eae668", "#9f9722"); // Audio Playback track ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#b76ef0", "#9853ce"); // Animation Playback track + // TileSet editor icons + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#fce844", "#aa8d24"); // New Single Tile + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#4490fc", "#0350bd"); // New Autotile + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#c9cfd4", "#828f9b"); // New Atlas + ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#69ecbd", "#25e3a0"); // VS variant ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#8da6f0", "#6d8eeb"); // VS bool ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#7dc6ef", "#4fb2e9"); // VS int @@ -339,6 +345,13 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color color_disabled = mono_color.inverted().linear_interpolate(base_color, 0.7); const Color color_disabled_bg = mono_color.inverted().linear_interpolate(base_color, 0.9); + Color icon_color_hover = Color(1, 1, 1) * (dark_theme ? 1.15 : 1.45); + icon_color_hover.a = 1.0; + // Make the pressed icon color overbright because icons are not completely white on a dark theme. + // On a light theme, icons are dark, so we need to modulate them with an even brighter color. + Color icon_color_pressed = accent_color * (dark_theme ? 1.15 : 3.5); + icon_color_pressed.a = 1.0; + const Color separator_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.1); const Color highlight_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.2); @@ -565,9 +578,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_color_hover", "Button", font_color_hl); theme->set_color("font_color_pressed", "Button", accent_color); theme->set_color("font_color_disabled", "Button", font_color_disabled); - theme->set_color("icon_color_hover", "Button", font_color_hl); - // make icon color value bigger because icon image is not complete white - theme->set_color("icon_color_pressed", "Button", Color(accent_color.r * 1.15, accent_color.g * 1.15, accent_color.b * 1.15, accent_color.a)); + theme->set_color("icon_color_hover", "Button", icon_color_hover); + theme->set_color("icon_color_pressed", "Button", icon_color_pressed); // OptionButton theme->set_stylebox("normal", "OptionButton", style_widget); @@ -580,7 +592,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_color_hover", "OptionButton", font_color_hl); theme->set_color("font_color_pressed", "OptionButton", accent_color); theme->set_color("font_color_disabled", "OptionButton", font_color_disabled); - theme->set_color("icon_color_hover", "OptionButton", font_color_hl); + theme->set_color("icon_color_hover", "OptionButton", icon_color_hover); theme->set_icon("arrow", "OptionButton", theme->get_icon("GuiOptionArrow", "EditorIcons")); theme->set_constant("arrow_margin", "OptionButton", default_margin_size * EDSCALE); theme->set_constant("modulate_arrow", "OptionButton", true); @@ -601,7 +613,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_color_hover", "CheckButton", font_color_hl); theme->set_color("font_color_pressed", "CheckButton", accent_color); theme->set_color("font_color_disabled", "CheckButton", font_color_disabled); - theme->set_color("icon_color_hover", "CheckButton", font_color_hl); + theme->set_color("icon_color_hover", "CheckButton", icon_color_hover); theme->set_constant("hseparation", "CheckButton", 4 * EDSCALE); theme->set_constant("check_vadjust", "CheckButton", 0 * EDSCALE); @@ -626,7 +638,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_color_hover", "CheckBox", font_color_hl); theme->set_color("font_color_pressed", "CheckBox", accent_color); theme->set_color("font_color_disabled", "CheckBox", font_color_disabled); - theme->set_color("icon_color_hover", "CheckBox", font_color_hl); + theme->set_color("icon_color_hover", "CheckBox", icon_color_hover); theme->set_constant("hseparation", "CheckBox", 4 * EDSCALE); theme->set_constant("check_vadjust", "CheckBox", 0 * EDSCALE); @@ -1068,7 +1080,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("folder", "FileDialog", theme->get_icon("Folder", "EditorIcons")); // Use a different color for folder icons to make them easier to distinguish from files. // On a light theme, the icon will be dark, so we need to lighten it before blending it with the accent color. - theme->set_color("folder_icon_modulate", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(5, 5, 5)).linear_interpolate(accent_color, 0.7)); + theme->set_color("folder_icon_modulate", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25)).linear_interpolate(accent_color, 0.7)); theme->set_color("files_disabled", "FileDialog", font_color_disabled); // color picker |