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author | Hiroshi Ogawa <hi.ogawa.zz@gmail.com> | 2017-10-09 09:18:32 +0900 |
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committer | Hiroshi Ogawa <hi.ogawa.zz@gmail.com> | 2017-10-09 09:18:32 +0900 |
commit | 2c966493c5f5375f01767ef9a864355a02e4703c (patch) | |
tree | 4011efab3424fee3d5d3a3739d290f7893e09b26 | |
parent | dc6bb74c4638be6989dcb042895af9c75682f0c5 (diff) |
Fix front face definition
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index eaf0b06664..e549d3acbe 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2140,7 +2140,6 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_ first = false; } - glFrontFace(GL_CW); glBindVertexArray(0); state.scene_shader.set_conditional(SceneShaderGLES3::USE_INSTANCING, false); @@ -5024,6 +5023,8 @@ void RasterizerSceneGLES3::initialize() { } state.debug_draw = VS::VIEWPORT_DEBUG_DRAW_DISABLED; + + glFrontFace(GL_CW); } void RasterizerSceneGLES3::iteration() { |