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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-04-07 09:14:29 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-07 09:14:29 +0200 |
commit | 2c6affe084f234581901941d0b80b8f9706d7b56 (patch) | |
tree | 4f1d054db0106dc057ea21aeb3d7a54b8bfa18ae | |
parent | 5d82fa74d940d3460f1c902514749a1c5a959c7d (diff) | |
parent | 06a79f260c4c762cce5544471c8b327753ebd153 (diff) |
Merge pull request #37642 from dreamsComeTrue/rich-text-strike-fix
Calculate strike-through y-position correctly (RichTexteLabel)
-rw-r--r-- | scene/gui/rich_text_label.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 3ab5e5427d..2a05207a0f 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -608,7 +608,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & } else if (strikethrough) { Color uc = color; uc.a *= 0.5; - int uy = y + lh / 2 - line_descent + 2; + int uy = y + lh - (line_ascent + line_descent) / 2; float strikethrough_width = 1.0; #ifdef TOOLS_ENABLED strikethrough_width *= EDSCALE; |