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authorSilc Renew <tokage.it.lab@gmail.com>2022-07-28 17:31:23 +0900
committerSilc Renew <tokage.it.lab@gmail.com>2022-08-18 08:17:30 +0900
commit2c2e1a7736196caf6b1103901e12622c5181ccab (patch)
treea783c40984964d6e86715113ae267753c74df8f6
parentdbd15243621ec595742b18abc4c26f3cb2e00f3d (diff)
added Curve in animation node transition for better control over cros…
Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml3
-rw-r--r--doc/classes/AnimationNodeTransition.xml4
-rw-r--r--scene/animation/animation_blend_tree.cpp35
-rw-r--r--scene/animation/animation_blend_tree.h10
-rw-r--r--scene/animation/animation_node_state_machine.cpp21
-rw-r--r--scene/animation/animation_node_state_machine.h7
6 files changed, 63 insertions, 17 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 0badb831de..beb259b12b 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -37,6 +37,9 @@
<member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode" default="0">
The transition type.
</member>
+ <member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
+ Ease curve for better control over cross-fade between this state and the next.
+ </member>
<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
The time to cross-fade between this state and the next.
</member>
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index a5de170ccd..d574bc044d 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -46,7 +46,9 @@
<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
The number of available input ports for this node.
</member>
- <member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
+ <member name="xfade_curve" type="Curve" setter="set_xfade_curve" getter="get_xfade_curve">
+ </member>
+ <member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
Cross-fading time (in seconds) between each animation connected to the inputs.
</member>
</members>
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index fe2fb1b7a1..5825892fbf 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -676,12 +676,20 @@ String AnimationNodeTransition::get_input_caption(int p_input) const {
return inputs[p_input].name;
}
-void AnimationNodeTransition::set_cross_fade_time(float p_fade) {
- xfade = p_fade;
+void AnimationNodeTransition::set_xfade_time(float p_fade) {
+ xfade_time = p_fade;
}
-float AnimationNodeTransition::get_cross_fade_time() const {
- return xfade;
+float AnimationNodeTransition::get_xfade_time() const {
+ return xfade_time;
+}
+
+void AnimationNodeTransition::set_xfade_curve(const Ref<Curve> &p_curve) {
+ xfade_curve = p_curve;
+}
+
+Ref<Curve> AnimationNodeTransition::get_xfade_curve() const {
+ return xfade_curve;
}
void AnimationNodeTransition::set_from_start(bool p_from_start) {
@@ -707,7 +715,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
set_parameter(this->prev, prev_current);
prev = prev_current;
- prev_xfading = xfade;
+ prev_xfading = xfade_time;
time = 0;
switched = true;
}
@@ -734,13 +742,16 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_
time += p_time;
}
- if (inputs[current].auto_advance && rem <= xfade) {
+ if (inputs[current].auto_advance && rem <= xfade_time) {
set_parameter(this->current, (current + 1) % enabled_inputs);
}
} else { // cross-fading from prev to current
- float blend = xfade == 0 ? 0 : (prev_xfading / xfade);
+ float blend = xfade_time == 0 ? 0 : (prev_xfading / xfade_time);
+ if (xfade_curve.is_valid()) {
+ blend = xfade_curve->interpolate(blend);
+ }
if (from_start && !p_seek && switched) { //just switched, seek to start of current
@@ -792,14 +803,18 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
- ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time);
- ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
+ ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time);
+ ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time);
+
+ ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve);
+ ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve);
ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start);
ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start);
ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_cross_fade_time", "get_cross_fade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start");
for (int i = 0; i < MAX_INPUTS; i++) {
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index d35ff04f30..bf02aa0bea 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -297,7 +297,8 @@ class AnimationNodeTransition : public AnimationNodeSync {
StringName current = PNAME("current");
StringName prev_current = "prev_current";
- float xfade = 0.0;
+ float xfade_time = 0.0;
+ Ref<Curve> xfade_curve;
bool from_start = true;
void _update_inputs();
@@ -321,8 +322,11 @@ public:
void set_input_caption(int p_input, const String &p_name);
String get_input_caption(int p_input) const;
- void set_cross_fade_time(float p_fade);
- float get_cross_fade_time() const;
+ void set_xfade_time(float p_fade);
+ float get_xfade_time() const;
+
+ void set_xfade_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_xfade_curve() const;
void set_from_start(bool p_from_start);
bool is_from_start() const;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 793967d9ad..4b3d7fd0a6 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -98,12 +98,20 @@ NodePath AnimationNodeStateMachineTransition::get_advance_expression_base_node()
void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) {
ERR_FAIL_COND(p_xfade < 0);
- xfade = p_xfade;
+ xfade_time = p_xfade;
emit_changed();
}
float AnimationNodeStateMachineTransition::get_xfade_time() const {
- return xfade;
+ return xfade_time;
+}
+
+void AnimationNodeStateMachineTransition::set_xfade_curve(const Ref<Curve> &p_curve) {
+ xfade_curve = p_curve;
+}
+
+Ref<Curve> AnimationNodeStateMachineTransition::get_xfade_curve() const {
+ return xfade_curve;
}
void AnimationNodeStateMachineTransition::set_disabled(bool p_disabled) {
@@ -137,6 +145,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_xfade_time", "secs"), &AnimationNodeStateMachineTransition::set_xfade_time);
ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeStateMachineTransition::get_xfade_time);
+ ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeStateMachineTransition::set_xfade_curve);
+ ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeStateMachineTransition::get_xfade_curve);
+
ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &AnimationNodeStateMachineTransition::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &AnimationNodeStateMachineTransition::is_disabled);
@@ -150,6 +161,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationNodeStateMachineTransition::get_advance_expression_base_node);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
ADD_GROUP("Switch", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode");
@@ -420,6 +432,9 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
}
+ if (current_curve.is_valid()) {
+ fade_blend = current_curve->interpolate(fade_blend);
+ }
float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, true);
if (fading_from != StringName()) {
@@ -450,6 +465,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (p_state_machine->transitions[i].local_from == current && p_state_machine->transitions[i].local_to == path[0]) {
next_xfade = p_state_machine->transitions[i].transition->get_xfade_time();
+ current_curve = p_state_machine->transitions[i].transition->get_xfade_curve();
switch_mode = p_state_machine->transitions[i].transition->get_switch_mode();
next = path[0];
}
@@ -504,6 +520,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
tr.to = String(p_state_machine->transitions[auto_advance_to].to).replace_first("../", "");
tr.next = p_state_machine->transitions[auto_advance_to].to;
current_transition = tr;
+ current_curve = p_state_machine->transitions[auto_advance_to].transition->get_xfade_curve();
next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time();
switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode();
}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index ead914db7a..ab78b1afe8 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -49,7 +49,8 @@ private:
bool auto_advance = false;
StringName advance_condition;
StringName advance_condition_name;
- float xfade = 0.0;
+ float xfade_time = 0.0;
+ Ref<Curve> xfade_curve;
bool disabled = false;
int priority = 1;
String advance_expression;
@@ -82,6 +83,9 @@ public:
void set_xfade_time(float p_xfade);
float get_xfade_time() const;
+ void set_xfade_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_xfade_curve() const;
+
void set_disabled(bool p_disabled);
bool is_disabled() const;
@@ -117,6 +121,7 @@ class AnimationNodeStateMachinePlayback : public Resource {
StringName current;
Transition current_transition;
+ Ref<Curve> current_curve;
bool force_auto_advance = false;
StringName fading_from;