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author | Juan Linietsky <reduzio@gmail.com> | 2018-01-02 18:44:09 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-01-02 18:45:00 -0300 |
commit | 2c226e4edf720ebbadf355e244b27082ca01f330 (patch) | |
tree | fe03ed994ad67dd10d8e75b9016a80abd19f40cc | |
parent | 14772d22136ac87e2bbf2b94639f79242330ae0a (diff) |
Some fixes to improve precision and speed on Android. Fixes precision issues on Mali and PowerVR.
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 10 | ||||
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 4 |
2 files changed, 12 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index 5f3b42abf6..7ae1758643 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -338,6 +338,15 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Re RasterizerStorageGLES3::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target); ERR_FAIL_COND(!rt); +#if 1 + + Size2 win_size = OS::get_singleton()->get_window_size(); + glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo); + glReadBuffer(GL_COLOR_ATTACHMENT0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); + glBlitFramebuffer(0, 0, rt->width, rt->height, p_screen_rect.position.x, win_size.height - p_screen_rect.position.y - p_screen_rect.size.height, p_screen_rect.position.x + p_screen_rect.size.width, win_size.height, GL_COLOR_BUFFER_BIT, GL_NEAREST); + +#else canvas->canvas_begin(); glDisable(GL_BLEND); glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); @@ -350,6 +359,7 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Re canvas->draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1)); glBindTexture(GL_TEXTURE_2D, 0); canvas->canvas_end(); +#endif } void RasterizerGLES3::end_frame(bool p_swap_buffers) { diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 0b8230234b..46641482ec 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -42,7 +42,7 @@ uniform highp mat4 modelview_matrix; uniform highp mat4 extra_matrix; -out mediump vec2 uv_interp; +out highp vec2 uv_interp; out mediump vec4 color_interp; #ifdef USE_NINEPATCH @@ -207,7 +207,7 @@ uniform mediump sampler2D color_texture; // texunit:0 uniform highp vec2 color_texpixel_size; uniform mediump sampler2D normal_texture; // texunit:1 -in mediump vec2 uv_interp; +in highp vec2 uv_interp; in mediump vec4 color_interp; |