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author | Scayze <manuel.strey@gmx.de> | 2017-10-27 15:31:24 +0200 |
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committer | Scayze <manuel.strey@gmx.de> | 2017-10-27 15:31:24 +0200 |
commit | 2c00b68175c396f770c8ac363291246b82a12c68 (patch) | |
tree | d4f46c5f3bd99a839bf6fdbbc2142b68290cfffe | |
parent | ad85224ebcf7bbad5565457d355c429b02190c58 (diff) |
Fix shader compiler typo gl_FrotFace
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 5fe7b53a7d..f39342b680 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -769,7 +769,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { //actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2; actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord"; - actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrotFacing"; + actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing"; actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap"; actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth"; actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo"; |