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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-05-05 20:52:16 +0200
committerGitHub <noreply@github.com>2018-05-05 20:52:16 +0200
commit2bf71d0eeadbd2e497b1555bf1f04993f7f3d63a (patch)
tree6d162229de7b46b582479695fe9a2592dff925da
parentc9f5288b671ea7dda8a07e9834058438ebe8bbc4 (diff)
parenta6bd2c6e72de373fab783d2ce15b67f5413e98ea (diff)
Merge pull request #18613 from KellyThomas/vector-methods-csharp
round / ceil methods for c sharp vectors
-rw-r--r--modules/mono/glue/cs_files/Vector2.cs10
-rw-r--r--modules/mono/glue/cs_files/Vector3.cs5
2 files changed, 15 insertions, 0 deletions
diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs
index cc2cda82fb..9bc40cf8df 100644
--- a/modules/mono/glue/cs_files/Vector2.cs
+++ b/modules/mono/glue/cs_files/Vector2.cs
@@ -97,6 +97,11 @@ namespace Godot
return -Reflect(n);
}
+ public Vector2 Ceil()
+ {
+ return new Vector2(Mathf.Ceil(x), Mathf.Ceil(y));
+ }
+
public Vector2 Clamped(real_t length)
{
var v = this;
@@ -190,6 +195,11 @@ namespace Godot
return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length();
}
+ public Vector2 Round()
+ {
+ return new Vector2(Mathf.Round(x), Mathf.Round(y));
+ }
+
public void Set(real_t x, real_t y)
{
this.x = x;
diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs
index 0a71f3fa4d..57e4494f7e 100644
--- a/modules/mono/glue/cs_files/Vector3.cs
+++ b/modules/mono/glue/cs_files/Vector3.cs
@@ -219,6 +219,11 @@ namespace Godot
return 2.0f * n * Dot(n) - this;
}
+ public Vector3 Round()
+ {
+ return new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z));
+ }
+
public Vector3 Rotated(Vector3 axis, real_t phi)
{
return new Basis(axis, phi).Xform(this);