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author | Rémi Verschelde <remi@verschelde.fr> | 2021-05-17 10:37:35 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-17 10:37:35 +0200 |
commit | 2be9b5dec49ffb3122f766e1d4c9cd2088fde272 (patch) | |
tree | d7f97a5b60fb6887294203169ae83462fd1694f2 | |
parent | 75622dae83415b9cf4a4f817b8ccfc9b925215fd (diff) | |
parent | c8e402324e6942a09fd669f67a82567007521262 (diff) |
Merge pull request #48775 from CaptainProton42/fix-prism-mesh-normals
Fix normals of PrismMesh
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index c3d84aeda2..64b43f82c6 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1133,7 +1133,7 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { Vector3 normal_left, normal_right; normal_left = Vector3(-size.y, size.x * left_to_right, 0.0); - normal_right = Vector3(size.y, size.x * left_to_right, 0.0); + normal_right = Vector3(size.y, size.x * (1.0 - left_to_right), 0.0); normal_left.normalize(); normal_right.normalize(); |