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authorRĂ©mi Verschelde <remi@verschelde.fr>2023-01-29 02:24:32 +0100
committerGitHub <noreply@github.com>2023-01-29 02:24:32 +0100
commit2abaced90359d3cdcf33301d2ca556f3ef4e2e34 (patch)
tree57cc43086589bf2d6cb045d3fd8604d0ef8a0b8f
parent9420116f6caf47319167c94ed2b3c1d4342df022 (diff)
parent34a35ac6ca2198dc458e60b2e6ba2964a1e4b378 (diff)
Merge pull request #72269 from Calinou/doc-update-template-feature-tag
Update name of `template` feature tag in the class reference
-rw-r--r--doc/classes/OS.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 0058bf8a2f..04895c28a8 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -498,7 +498,7 @@
<description>
Returns [code]true[/code] if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.
Returns [code]false[/code] if the Godot binary used to run the project is a [i]release[/i] export template.
- To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("standalone")[/code] instead.
+ To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("template")[/code] instead.
</description>
</method>
<method name="is_keycode_unicode" qualifiers="const">