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authorEricEzaM <itsjusteza@gmail.com>2022-10-02 17:11:18 +1000
committerEricEzaM <itsjusteza@gmail.com>2022-10-02 17:11:18 +1000
commit2a7e61457a03eb8c82dc5e7aabcbe69a0a1266e0 (patch)
tree82683fb758ab9b95deb8ae23891b7727ad422010
parente69b7083d45c5d8698508cce7086d361c4b1f44c (diff)
Allow shortcut input to be JoypadButton.
-rw-r--r--scene/main/viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 549cc19cb1..05b4f181c2 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2799,7 +2799,7 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local
}
// Shortcut Input.
- if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr) {
+ if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr || Object::cast_to<InputEventJoypadButton>(*ev) != nullptr) {
get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, ev, this);
}