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author | Ninni Pipping <over999ships@gmail.com> | 2023-03-23 14:31:46 +0100 |
---|---|---|
committer | Yuri Sizov <yuris@humnom.net> | 2023-03-27 17:49:44 +0200 |
commit | 2a52307936f11aede9c8968f8c02c8e8f9ee29e1 (patch) | |
tree | 2b0b5b0136fdd8967c9dd190f5ec26d333a6f84b | |
parent | 9a4a0d042c41ecf6a3ba0ffe9107db9f616b2c60 (diff) |
Fix `AnimatedSprite2D` autoplay warning
Changing of autoplay when changing `SpriteFrames` is not done by the
user and warning is unhelpful
(cherry picked from commit 4d4342e018367499c6b6709e6dc3ca60c4f3dd7a)
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 8f7006caca..7de6219b10 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -301,13 +301,13 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { frames->get_animation_list(&al); if (al.size() == 0) { set_animation(StringName()); - set_autoplay(String()); + autoplay = String(); } else { if (!frames->has_animation(animation)) { set_animation(al[0]); } if (!frames->has_animation(autoplay)) { - set_autoplay(String()); + autoplay = String(); } } } |