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authorMartin Krbila <martin44615@seznam.cz>2021-07-06 18:38:11 +0200
committerMartin Krbila <martin44615@seznam.cz>2021-07-06 18:38:11 +0200
commit2a34ff94e4e8a2d8c384a9461871c18f83ddfada (patch)
treef078fe801c594be37219c3942a156d9d75d791ec
parent053198a5f34b7ce680e2fd1a3287a559cc2afc94 (diff)
Fix: The ORMMaterial3D shader doesn't compile #50161
-rw-r--r--scene/resources/material.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 4f7926d38d..47c5c3df28 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -999,9 +999,9 @@ void BaseMaterial3D::_update_shader() {
code += "\tSPECULAR = specular;\n";
} else {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tfloat orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n";
+ code += "\tvec4 orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n";
} else {
- code += "\tfloat orm_tex = texture(texture_orm,base_uv);\n";
+ code += "\tvec4 orm_tex = texture(texture_orm,base_uv);\n";
}
code += "\tROUGHNESS = orm_tex.g;\n";