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author | Martin Krbila <martin44615@seznam.cz> | 2021-07-06 18:38:11 +0200 |
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committer | Martin Krbila <martin44615@seznam.cz> | 2021-07-06 18:38:11 +0200 |
commit | 2a34ff94e4e8a2d8c384a9461871c18f83ddfada (patch) | |
tree | f078fe801c594be37219c3942a156d9d75d791ec | |
parent | 053198a5f34b7ce680e2fd1a3287a559cc2afc94 (diff) |
Fix: The ORMMaterial3D shader doesn't compile #50161
-rw-r--r-- | scene/resources/material.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 4f7926d38d..47c5c3df28 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -999,9 +999,9 @@ void BaseMaterial3D::_update_shader() { code += "\tSPECULAR = specular;\n"; } else { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n"; + code += "\tvec4 orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n"; } else { - code += "\tfloat orm_tex = texture(texture_orm,base_uv);\n"; + code += "\tvec4 orm_tex = texture(texture_orm,base_uv);\n"; } code += "\tROUGHNESS = orm_tex.g;\n"; |