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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-27 20:01:39 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-27 20:02:21 +0100 |
commit | 29e85298f5881236e4e9543d3a5807fbd4aebce8 (patch) | |
tree | 5b9a8bf2f30acc9190e8f5d042163b33eb6e8770 | |
parent | 3fab862c590b706aa5c6211415d3854140dbc5d3 (diff) |
Document how to fix thin FogVolumes flickering when the camera moves
-rw-r--r-- | doc/classes/FogVolume.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/FogVolume.xml b/doc/classes/FogVolume.xml index c869141ef6..d28a6a8783 100644 --- a/doc/classes/FogVolume.xml +++ b/doc/classes/FogVolume.xml @@ -12,6 +12,7 @@ <members> <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)"> Sets the size of the [FogVolume] when [member shape] is [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID] or [constant RenderingServer.FOG_VOLUME_SHAPE_BOX]. + [b]Note:[/b] Thin fog volumes may appear to flicker when the camera moves or rotates. This can be alleviated by increasing [member ProjectSettings.rendering/environment/volumetric_fog/volume_depth] (at a performance cost) or by decreasing [member Environment.volumetric_fog_length] (at no performance cost, but at the cost of lower fog range). Alternatively, the [FogVolume] can be made thicker and use a lower density in the [member material]. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> Sets the [Material] to be used by the [FogVolume]. Can be either a [FogMaterial] or a custom [ShaderMaterial]. |