diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2018-08-21 17:47:31 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-08-21 17:48:31 +0200 |
commit | 2969dffbe3dc8cc5fc45f284a935f177f79efab4 (patch) | |
tree | 642952237ce1a03ff0aa49fc89b02fa43df3f6e0 | |
parent | 238b70e2db7e376ce8b627bbba5770535270da30 (diff) |
Deprecate incorrect Color::gray()
This average is not a proper approximation of a grayscale value,
get_v() is better suited for that.
If we want a real to_grayscale() conversion, it's somewhat more
involved: https://en.wikipedia.org/wiki/Grayscale
Remove the deprecated Gray() from C# bindings as it conflicts
with new named color constants.
-rw-r--r-- | core/color.cpp | 3 | ||||
-rw-r--r-- | core/image.cpp | 4 | ||||
-rw-r--r-- | modules/mono/glue/cs_files/Color.cs | 5 | ||||
-rw-r--r-- | scene/2d/collision_shape_2d.cpp | 2 |
4 files changed, 6 insertions, 8 deletions
diff --git a/core/color.cpp b/core/color.cpp index fcfcf20355..0d8cad1a5e 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -506,8 +506,11 @@ Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) { return Color(m + r, m + g, m + b, p_a); } +// FIXME: Remove once Godot 3.1 has been released float Color::gray() const { + ERR_EXPLAIN("Color.gray() is deprecated and will be removed in a future version. Use Color.get_v() for a better grayscale approximation."); + WARN_DEPRECATED return (r + g + b) / 3.0; } diff --git a/core/image.cpp b/core/image.cpp index c94f2c3534..2fd7ea5c14 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -2230,10 +2230,10 @@ void Image::set_pixel(int p_x, int p_y, const Color &p_color) { switch (format) { case FORMAT_L8: { - ptr[ofs] = uint8_t(CLAMP(p_color.gray() * 255.0, 0, 255)); + ptr[ofs] = uint8_t(CLAMP(p_color.get_v() * 255.0, 0, 255)); } break; case FORMAT_LA8: { - ptr[ofs * 2 + 0] = uint8_t(CLAMP(p_color.gray() * 255.0, 0, 255)); + ptr[ofs * 2 + 0] = uint8_t(CLAMP(p_color.get_v() * 255.0, 0, 255)); ptr[ofs * 2 + 1] = uint8_t(CLAMP(p_color.a * 255.0, 0, 255)); } break; case FORMAT_R8: { diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs index 1195071bd3..49e04b333a 100644 --- a/modules/mono/glue/cs_files/Color.cs +++ b/modules/mono/glue/cs_files/Color.cs @@ -258,11 +258,6 @@ namespace Godot return res; } - public float Gray() - { - return (r + g + b) / 3.0f; - } - public Color Inverted() { return new Color( diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 83ef4df8f4..ff5f7062c4 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -119,7 +119,7 @@ void CollisionShape2D::_notification(int p_what) { Color draw_col = get_tree()->get_debug_collisions_color(); if (disabled) { - float g = draw_col.gray(); + float g = draw_col.get_v(); draw_col.r = g; draw_col.g = g; draw_col.b = g; |