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author | Clay John <claynjohn@gmail.com> | 2022-04-23 23:26:39 -0700 |
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committer | GitHub <noreply@github.com> | 2022-04-23 23:26:39 -0700 |
commit | 292e34c6a8d04987a7b36f89a9a95b897ba13e87 (patch) | |
tree | 92ca3d0471b25bd6d80775f7401302fa054d2ba5 | |
parent | 187daffbfc80e70f1cf7d6a14e770975da1777bf (diff) | |
parent | ce1fcfcff9d5056127deb8da70f8823be1654e1f (diff) |
Merge pull request #60460 from GTcreyon/master
Changed "pair" to "triplet" in Vector3 definition
-rw-r--r-- | doc/classes/Vector3.xml | 2 | ||||
-rw-r--r-- | doc/classes/Vector3i.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 1653b66003..18204943fd 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -4,7 +4,7 @@ Vector used for 3D math using floating point coordinates. </brief_description> <description> - 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. + 3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values. It uses floating-point coordinates. See [Vector3i] for its integer counterpart. [b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 will always evaluate to [code]true[/code]. </description> diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index 4c7f3badc5..a4c91a9299 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -4,7 +4,7 @@ Vector used for 3D math using integer coordinates. </brief_description> <description> - 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. + 3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values. It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required. [b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code]. </description> |