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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2021-06-07 12:30:07 -0700
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2021-06-07 14:33:44 -0700
commit291e7359725b1fd2491d18a81a3ac97b8481b5e3 (patch)
tree05ef4eebbb1f426286d0f62bde00f8429b79d98e
parenta19439734e0efcd764b3da81bb238c6cd8c10b6d (diff)
Fix 8 bone weights in glTF2
Don't spam in glTF2 import either. Clear() in SurfaceTool does not keep 8 weights.
-rw-r--r--modules/gltf/gltf_document.cpp4
-rw-r--r--scene/resources/surface_tool.cpp12
2 files changed, 12 insertions, 4 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index fa93704fd9..8c8d76fa7c 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -2653,10 +2653,10 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
//must generate mikktspace tangents.. ergh..
Ref<SurfaceTool> st;
st.instance();
+ st->create_from_triangle_arrays(array);
if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
}
- st->create_from_triangle_arrays(array);
st->generate_tangents();
array = st->commit_to_arrays();
}
@@ -2772,10 +2772,10 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
if (generate_tangents) {
Ref<SurfaceTool> st;
st.instance();
+ st->create_from_triangle_arrays(array_copy);
if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS);
}
- st->create_from_triangle_arrays(array_copy);
st->deindex();
st->generate_tangents();
array_copy = st->commit_to_arrays();
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index f728376310..740784c6a5 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -537,12 +537,16 @@ Array SurfaceTool::commit_to_arrays() {
int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
Vector<int> array;
array.resize(varr_len * count);
+ array.fill(0);
int *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- ERR_CONTINUE(v.bones.size() != count);
+ if (v.bones.size() > count) {
+ ERR_PRINT_ONCE(vformat("Invalid bones size %d vs count %d", v.bones.size(), count));
+ continue;
+ }
for (int j = 0; j < count; j++) {
w[idx * count + j] = v.bones[j];
@@ -557,12 +561,16 @@ Array SurfaceTool::commit_to_arrays() {
int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
array.resize(varr_len * count);
+ array.fill(0.0f);
float *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
- ERR_CONTINUE(v.weights.size() != count);
+ if (v.weights.size() > count) {
+ ERR_PRINT_ONCE(vformat("Invalid weight size %d vs count %d", v.weights.size(), count));
+ continue;
+ }
for (int j = 0; j < count; j++) {
w[idx * count + j] = v.weights[j];