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author | Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | 2023-02-17 20:31:52 +0300 |
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committer | GitHub <noreply@github.com> | 2023-02-17 20:31:52 +0300 |
commit | 28db611f0f27c37d2d02fc986e9edbb8a8725267 (patch) | |
tree | 9499c65dc87901b4df271b37a7e44a830c1d5bdd | |
parent | e57aeb49e94a77d9220817709ea198800eac9b5f (diff) | |
parent | 9da04d8374714fe588502a78e69a7797c27cee06 (diff) |
Merge pull request #71792 from EricEzaM/66428-changing-the-play-shortcut-gets-overwritten-every-restart
Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overridden.
-rw-r--r-- | editor/editor_settings.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 23e32dcbd8..c90f8e9bf0 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -1490,11 +1490,11 @@ void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, c } // Override the existing shortcut only if it wasn't customized by the user (i.e. still "original"). + sc->set_meta("original", events.duplicate(true)); + if (Shortcut::is_event_array_equal(sc->get_events(), sc->get_meta("original"))) { sc->set_events(events); } - - sc->set_meta("original", events.duplicate(true)); } Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode) { |