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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-20 10:31:59 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-20 10:31:59 +0100 |
commit | 281f548dc24f39b21b5c430934e3c4cafddccd1b (patch) | |
tree | 20830ecc67ece511f3a7e5cf5b193f79bf4b08c9 | |
parent | 6eb12fcfa522665cb789d0e148a8c5a05bc62a9b (diff) | |
parent | aa133b60a124643ffd6c2a6fc7da974180d8bc4c (diff) |
Merge pull request #70170 from TokageItLab/fix-anim-keying-crash
Make keys deselected when keying property for animation to avoid crash
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 6 | ||||
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 3 |
2 files changed, 6 insertions, 3 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 5183a738ae..de16400ec9 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1922,10 +1922,12 @@ void AnimationPlayerEditorPlugin::_notification(int p_what) { } void AnimationPlayerEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) { - if (!anim_editor->get_track_editor()->has_keying()) { + AnimationTrackEditor *te = anim_editor->get_track_editor(); + if (!te || !te->has_keying()) { return; } - anim_editor->get_track_editor()->insert_value_key(p_keyed, p_value, p_advance); + te->_clear_selection(); + te->insert_value_key(p_keyed, p_value, p_advance); } void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key) { diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index f79a001efb..d2dadd884b 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -153,9 +153,10 @@ void BoneTransformEditor::set_target(const String &p_prop) { void BoneTransformEditor::_property_keyed(const String &p_path, bool p_advance) { AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor(); - if (!te->has_keying()) { + if (!te || !te->has_keying()) { return; } + te->_clear_selection(); PackedStringArray split = p_path.split("/"); if (split.size() == 3 && split[0] == "bones") { int bone_idx = split[1].to_int(); |