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authorMark Riedesel <mark@klowner.com>2022-04-11 15:17:35 -0400
committerMark Riedesel <mark@klowner.com>2022-05-17 11:17:00 -0400
commit281cf5fb812e80cb0c17e14c1900cd5c5da861b1 (patch)
tree92c3fadce59d11b9fdbca021e68591dcc0d7a30f
parent5b02415fd0a603f76368212e829fc4f839200064 (diff)
PathFollow3D parallel transport frame reliability improvements
-rw-r--r--scene/3d/path_3d.cpp14
-rw-r--r--scene/3d/path_3d.h2
2 files changed, 10 insertions, 6 deletions
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 17a68f38f5..679a9faec8 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -157,10 +157,14 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
// for a discussion about why not Frenet frame.
t.origin = pos;
-
- if (p_update_xyz_rot && delta_offset != 0) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
- Vector3 t_prev = (pos - c->interpolate_baked(offset - delta_offset, cubic)).normalized();
- Vector3 t_cur = (c->interpolate_baked(offset + delta_offset, cubic) - pos).normalized();
+ if (p_update_xyz_rot && prev_offset != offset) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
+ real_t sample_distance = bi * 0.01;
+ Vector3 t_prev_pos_a = c->interpolate_baked(prev_offset - sample_distance, cubic);
+ Vector3 t_prev_pos_b = c->interpolate_baked(prev_offset + sample_distance, cubic);
+ Vector3 t_cur_pos_a = c->interpolate_baked(offset - sample_distance, cubic);
+ Vector3 t_cur_pos_b = c->interpolate_baked(offset + sample_distance, cubic);
+ Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized();
+ Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized();
Vector3 axis = t_prev.cross(t_cur);
real_t dot = t_prev.dot(t_cur);
@@ -303,7 +307,7 @@ void PathFollow3D::_bind_methods() {
}
void PathFollow3D::set_offset(real_t p_offset) {
- delta_offset = p_offset - offset;
+ prev_offset = offset;
offset = p_offset;
if (path) {
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index e9ab557693..cb67a044d1 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -65,7 +65,7 @@ public:
private:
Path3D *path = nullptr;
- real_t delta_offset = 0.0; // Change in offset since last _update_transform.
+ real_t prev_offset = 0.0; // Offset during the last _update_transform.
real_t offset = 0.0;
real_t h_offset = 0.0;
real_t v_offset = 0.0;