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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-02-05 16:36:27 +0100
committerGitHub <noreply@github.com>2020-02-05 16:36:27 +0100
commit281880304a88bb9cb7db146b0a672240600471d8 (patch)
treeb28510f7c9df7cf4735342c8a194ea0b1fdd974a
parent7a094fdf40c4517bb05bd712e8398ff789f9f457 (diff)
parent989b48badcc3819a0efd05f45875c56b05cd765c (diff)
Merge pull request #35926 from akien-mga/changelog-tilemap
Changelog: Mention 3.2 changes to TileMap features
-rw-r--r--CHANGELOG.md3
1 files changed, 3 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index f2224c8a7e..15a73f7021 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -250,6 +250,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Drag-and-drop support in the TileSet editor.
- Ability to attach scripts to nodes by dragging a name from the script list to a node in the scene tree.
- Icons are now displayed next to code completion items, making their type easier to distinguish.
+- TileMap property `centered_textures` can be used to center textures on their tile, instead of using the tile's top-left corner as position for the texture.
- "Ignore" flag to ignore specific tiles when autotiling in the TileMap editor.
- Keyboard shortcuts to rotate tiles in the TileMap editor.
- Default shortcuts are <kbd>A</kbd> (rotate left), <kbd>S</kbd> (rotate right), <kbd>X</kbd> (flip horizontally), <kbd>Y</kbd> (flip vertically).
@@ -519,6 +520,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Graph lines are now thinner and opaque.
- Graph line widths are now resized to match the editor scale.
- Rounded values now display trailing zeroes to make their precision clearer.
+- TileMap support for transform operations on cell textures bigger than the cell size has been reworked to properly support isometric tiles.
+ - Breaks compatibility with some TileMaps from previous Godot versions. An opt-in `compatibility_mode` property can be used to restore the previous behavior.
- Some TileMap editor options were moved to the toolbar.
- The TileMap editor now displays coordinate information in the 2D viewport's bottom-left corner.
- This fixes the TileMap editor width changing when hovering tiles in a small window.