summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2016-01-02 13:28:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-01-02 13:28:18 -0300
commit27c47e09a183359706ef2497da9278b46f9190b6 (patch)
tree65e4564f46f5763b3220bcfc027dc439fd581a7c
parent757b8c4206a9853313ea46f738d1bfad501a6821 (diff)
skip the first integration in physics bodies, fixes #2213
-rw-r--r--servers/physics/body_sw.cpp6
-rw-r--r--servers/physics/body_sw.h2
-rw-r--r--servers/physics_2d/body_2d_sw.cpp5
-rw-r--r--servers/physics_2d/body_2d_sw.h1
4 files changed, 12 insertions, 2 deletions
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index bfac852481..b0ed99cb48 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -380,6 +380,8 @@ void BodySW::set_space(SpaceSW *p_space){
}
+ first_integration=true;
+
}
void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) {
@@ -479,7 +481,7 @@ void BodySW::integrate_forces(real_t p_step) {
do_motion=true;
} else {
- if (!omit_force_integration) {
+ if (!omit_force_integration && !first_integration) {
//overriden by direct state query
Vector3 force=gravity*mass;
@@ -512,6 +514,7 @@ void BodySW::integrate_forces(real_t p_step) {
applied_force=Vector3();
applied_torque=Vector3();
+ first_integration=false;
//motion=linear_velocity*p_step;
@@ -749,6 +752,7 @@ BodySW::BodySW() : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_upda
island_next=NULL;
island_list_next=NULL;
first_time_kinematic=false;
+ first_integration=false;
_set_static(false);
contact_count=0;
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index 7369b4cecf..c958177a19 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -79,6 +79,8 @@ class BodySW : public CollisionObjectSW {
bool omit_force_integration;
bool active;
+ bool first_integration;
+
bool continuous_cd;
bool can_sleep;
bool first_time_kinematic;
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 129ce708d7..6721e188d2 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -378,6 +378,7 @@ void Body2DSW::set_space(Space2DSW *p_space){
}
+ first_integration=false;
}
void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
@@ -471,7 +472,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
//}
} else {
- if (!omit_force_integration) {
+ if (!omit_force_integration && !first_integration) {
//overriden by direct state query
Vector2 force=gravity*mass;
@@ -506,6 +507,7 @@ void Body2DSW::integrate_forces(real_t p_step) {
//motion=linear_velocity*p_step;
+ first_integration=false;
biased_angular_velocity=0;
biased_linear_velocity=Vector2();
@@ -681,6 +683,7 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti
gravity_scale=1.0;
using_one_way_cache=false;
one_way_collision_max_depth=0.1;
+ first_integration=false;
still_time=0;
continuous_cd_mode=Physics2DServer::CCD_MODE_DISABLED;
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index ae64875567..97a0a312e7 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -81,6 +81,7 @@ class Body2DSW : public CollisionObject2DSW {
bool active;
bool can_sleep;
bool first_time_kinematic;
+ bool first_integration;
bool using_one_way_cache;
void _update_inertia();
virtual void _shapes_changed();