diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-27 02:40:04 +0200 |
---|---|---|
committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-27 13:48:07 +0200 |
commit | 27c142a57b01b7bf8b097b89fc71b2462fa3c903 (patch) | |
tree | b0856e7b74384cbf8f47c2a82df864e09ce2e756 | |
parent | a6e37ae2bf57467ed2dae34756e27959f23776c0 (diff) |
Use memset to zero z_list
Using gprof I found the engine spending 10 - 20% of time in the
_render_canvas_item_tree function. The function profiles as using
about 0.09ms. Swapping the loop with two memset() calls reduces
the time spent in this function a lot, and the time per call to
about 0.02ms.
Likewise the render_canvas function was using ~10% of time, replacing
the loop there dropped per-call time from 0.22ms to 0.18ms.
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index 931e084246..e7208f473f 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -37,10 +37,8 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra RasterizerCanvas::Item *z_list[z_range]; RasterizerCanvas::Item *z_last_list[z_range]; - for (int i = 0; i < z_range; i++) { - z_list[i] = NULL; - z_last_list[i] = NULL; - } + memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); + memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL); @@ -200,10 +198,9 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr RasterizerCanvas::Item *z_list[z_range]; RasterizerCanvas::Item *z_last_list[z_range]; - for (int i = 0; i < z_range; i++) { - z_list[i] = NULL; - z_last_list[i] = NULL; - } + memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); + memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *)); + for (int i = 0; i < l; i++) { _render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL); } |