diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-07-27 12:09:51 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-07-27 14:26:46 +0200 |
commit | 27b09dfc44cd85f5620bac99d624a48f8adedd5a (patch) | |
tree | 30e14cbe7d408184d036291cb83de77a727008f8 | |
parent | 1ab0644532521443d0594549da432d89b9d535a4 (diff) |
Improve visibility documentation for CanvasItem and Node3D
This closes https://github.com/godotengine/godot-docs/issues/3840.
-rw-r--r-- | doc/classes/CanvasItem.xml | 5 | ||||
-rw-r--r-- | doc/classes/Node3D.xml | 4 |
2 files changed, 5 insertions, 4 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index be361f93f3..cac4d6f36e 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -525,7 +525,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and its inherited visibility is also [code]true[/code]. + Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree. </description> </method> <method name="make_canvas_position_local" qualifiers="const"> @@ -617,7 +617,8 @@ If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material. </member> <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> - If [code]true[/code], this [CanvasItem] is drawn. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead. + If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). + [b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead. </member> </members> <signals> diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 05d00b9f31..02b319fb5a 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -101,7 +101,7 @@ <return type="bool"> </return> <description> - Returns whether the node is visible, taking into consideration that its parents visibility. + Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree. </description> </method> <method name="look_at"> @@ -323,7 +323,7 @@ Local translation of this node. </member> <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> - If [code]true[/code], this node is drawn. + If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). </member> </members> <signals> |