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authorclayjohn <claynjohn@gmail.com>2023-03-06 15:46:40 -0800
committerYuri Sizov <yuris@humnom.net>2023-03-14 13:59:02 +0100
commit278fc7538dbd98ff0e06410d69adca49b5326b21 (patch)
tree171bbaf8462cc474c464166c21727dbea9fdc13b
parent258ea41ffa00a71bbb6ba9844840f18ba5802816 (diff)
Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update
(cherry picked from commit 06042a23b676c36f0afc1f3696d52cd60e79dc80)
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 91a746636a..2166d12d31 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -2530,7 +2530,7 @@ Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, co
for (uint32_t z = 0; z < depth; z++) { // For 3D textures, depth may be > 0.
- const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
+ const uint8_t *read_ptr = read_ptr_mipmap + (image_size / depth) * z;
for (uint32_t y = 0; y < height; y += region_size) {
for (uint32_t x = 0; x < width; x += region_size) {