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authorFredia Huya-Kouadio <fhuyakou@gmail.com>2020-08-19 15:38:50 -0700
committerFredia Huya-Kouadio <fhuyakou@gmail.com>2020-08-19 16:16:37 -0700
commit2717891141446df653648d38745ec9de977415f0 (patch)
tree7fefcd6cdbe32683368780fbf1280193ea217a5a
parenteb9cbdc3692bdc77b6114ceb771f72fd6cd91a73 (diff)
Fix splash screen loading on Android
-rw-r--r--platform/android/export/export.cpp91
-rw-r--r--platform/android/java/app/AndroidManifest.xml2
-rw-r--r--platform/android/java/app/res/drawable/splash.pngbin0 -> 14766 bytes
-rw-r--r--platform/android/java/app/res/drawable/splash_bg_color.pngbin0 -> 1360 bytes
-rw-r--r--platform/android/java/app/res/drawable/splash_drawable.xml12
-rw-r--r--platform/android/java/app/res/values/themes.xml9
-rw-r--r--platform/android/java/app/src/com/godot/game/GodotApp.java7
7 files changed, 115 insertions, 6 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 95b778caf6..fd1a710e4c 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -44,6 +44,7 @@
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "main/splash.gen.h"
#include "platform/android/export/gradle_export_util.h"
#include "platform/android/logo.gen.h"
#include "platform/android/plugin/godot_plugin_config.h"
@@ -200,6 +201,9 @@ static const char *android_perms[] = {
nullptr
};
+static const char *SPLASH_IMAGE_EXPORT_PATH = "res/drawable/splash.png";
+static const char *SPLASH_BG_COLOR_PATH = "res/drawable/splash_bg_color.png";
+
struct LauncherIcon {
const char *export_path;
int dimensions;
@@ -1433,6 +1437,18 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
//printf("end\n");
}
+ void _load_image_data(const Ref<Image> &p_splash_image, Vector<uint8_t> &p_data) {
+ Vector<uint8_t> png_buffer;
+ Error err = PNGDriverCommon::image_to_png(p_splash_image, png_buffer);
+ if (err == OK) {
+ p_data.resize(png_buffer.size());
+ memcpy(p_data.ptrw(), png_buffer.ptr(), p_data.size());
+ } else {
+ String err_str = String("Failed to convert splash image to png.");
+ WARN_PRINT(err_str.utf8().get_data());
+ }
+ }
+
void _process_launcher_icons(const String &p_file_name, const Ref<Image> &p_source_image, int dimension, Vector<uint8_t> &p_data) {
Ref<Image> working_image = p_source_image;
@@ -1452,6 +1468,35 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
}
}
+ void load_splash_refs(Ref<Image> &splash_image, Ref<Image> &splash_bg_color_image) {
+ // TODO: Figure out how to handle remaining boot splash parameters (e.g: fullsize, filter)
+ String project_splash_path = ProjectSettings::get_singleton()->get("application/boot_splash/image");
+
+ if (!project_splash_path.empty()) {
+ splash_image.instance();
+ const Error err = ImageLoader::load_image(project_splash_path, splash_image);
+ if (err) {
+ splash_image.unref();
+ }
+ }
+
+ if (splash_image.is_null()) {
+ // Use the default
+ splash_image = Ref<Image>(memnew(Image(boot_splash_png)));
+ }
+
+ // Setup the splash bg color
+ bool bg_color_valid;
+ Color bg_color = ProjectSettings::get_singleton()->get("application/boot_splash/bg_color", &bg_color_valid);
+ if (!bg_color_valid) {
+ bg_color = boot_splash_bg_color;
+ }
+
+ splash_bg_color_image.instance();
+ splash_bg_color_image->create(splash_image->get_width(), splash_image->get_height(), false, splash_image->get_format());
+ splash_bg_color_image->fill(bg_color);
+ }
+
void load_icon_refs(const Ref<EditorExportPreset> &p_preset, Ref<Image> &icon, Ref<Image> &foreground, Ref<Image> &background) {
String project_icon_path = ProjectSettings::get_singleton()->get("application/config/icon");
@@ -1479,13 +1524,34 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
}
void store_image(const LauncherIcon launcher_icon, const Vector<uint8_t> &data) {
- String img_path = launcher_icon.export_path;
- img_path = img_path.insert(0, "res://android/build/");
+ store_image(launcher_icon.export_path, data);
+ }
+
+ void store_image(const String &export_path, const Vector<uint8_t> &data) {
+ String img_path = export_path.insert(0, "res://android/build/");
store_file_at_path(img_path, data);
}
- void _copy_icons_to_gradle_project(const Ref<EditorExportPreset> &p_preset, const Ref<Image> &main_image,
- const Ref<Image> &foreground, const Ref<Image> &background) {
+ void _copy_icons_to_gradle_project(const Ref<EditorExportPreset> &p_preset,
+ const Ref<Image> &splash_image,
+ const Ref<Image> &splash_bg_color_image,
+ const Ref<Image> &main_image,
+ const Ref<Image> &foreground,
+ const Ref<Image> &background) {
+ // Store the splash image
+ if (splash_image.is_valid() && !splash_image->empty()) {
+ Vector<uint8_t> data;
+ _load_image_data(splash_image, data);
+ store_image(SPLASH_IMAGE_EXPORT_PATH, data);
+ }
+
+ // Store the splash bg color image
+ if (splash_bg_color_image.is_valid() && !splash_bg_color_image->empty()) {
+ Vector<uint8_t> data;
+ _load_image_data(splash_bg_color_image, data);
+ store_image(SPLASH_BG_COLOR_PATH, data);
+ }
+
// Prepare images to be resized for the icons. If some image ends up being uninitialized,
// the default image from the export template will be used.
@@ -2195,6 +2261,10 @@ public:
bool apk_expansion = p_preset->get("apk_expansion/enable");
Vector<String> enabled_abis = get_enabled_abis(p_preset);
+ Ref<Image> splash_image;
+ Ref<Image> splash_bg_color_image;
+ load_splash_refs(splash_image, splash_bg_color_image);
+
Ref<Image> main_image;
Ref<Image> foreground;
Ref<Image> background;
@@ -2247,7 +2317,7 @@ public:
EditorNode::add_io_error("Unable to overwrite res://android/build/res/*.xml files with project name");
}
// Copies the project icon files into the appropriate Gradle project directory.
- _copy_icons_to_gradle_project(p_preset, main_image, foreground, background);
+ _copy_icons_to_gradle_project(p_preset, splash_image, splash_bg_color_image, main_image, foreground, background);
// Write an AndroidManifest.xml file into the Gradle project directory.
_write_tmp_manifest(p_preset, p_give_internet, p_debug);
@@ -2448,6 +2518,17 @@ public:
if (file == "resources.arsc") {
_fix_resources(p_preset, data);
}
+
+ // Process the splash image
+ if (file == SPLASH_IMAGE_EXPORT_PATH && splash_image.is_valid() && !splash_image->empty()) {
+ _load_image_data(splash_image, data);
+ }
+
+ // Process the splash bg color image
+ if (file == SPLASH_BG_COLOR_PATH && splash_bg_color_image.is_valid() && !splash_bg_color_image->empty()) {
+ _load_image_data(splash_bg_color_image, data);
+ }
+
for (int i = 0; i < icon_densities_count; ++i) {
if (main_image.is_valid() && !main_image->empty()) {
if (file == launcher_icons[i].export_path) {
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 48c09552c1..e94681659c 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -38,7 +38,7 @@
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
- android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
+ android:theme="@style/GodotAppSplashTheme"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
diff --git a/platform/android/java/app/res/drawable/splash.png b/platform/android/java/app/res/drawable/splash.png
new file mode 100644
index 0000000000..7bddd4325a
--- /dev/null
+++ b/platform/android/java/app/res/drawable/splash.png
Binary files differ
diff --git a/platform/android/java/app/res/drawable/splash_bg_color.png b/platform/android/java/app/res/drawable/splash_bg_color.png
new file mode 100644
index 0000000000..004b6fd508
--- /dev/null
+++ b/platform/android/java/app/res/drawable/splash_bg_color.png
Binary files differ
diff --git a/platform/android/java/app/res/drawable/splash_drawable.xml b/platform/android/java/app/res/drawable/splash_drawable.xml
new file mode 100644
index 0000000000..2794a40817
--- /dev/null
+++ b/platform/android/java/app/res/drawable/splash_drawable.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
+
+ <item android:drawable="@drawable/splash_bg_color" />
+
+ <item>
+ <bitmap
+ android:gravity="center"
+ android:src="@drawable/splash" />
+ </item>
+
+</layer-list>
diff --git a/platform/android/java/app/res/values/themes.xml b/platform/android/java/app/res/values/themes.xml
new file mode 100644
index 0000000000..26912538d3
--- /dev/null
+++ b/platform/android/java/app/res/values/themes.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+
+ <style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen"/>
+
+ <style name="GodotAppSplashTheme" parent="@style/GodotAppMainTheme">
+ <item name="android:windowBackground">@drawable/splash_drawable</item>
+ </style>
+</resources>
diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java
index 1af5950cbe..51df70969e 100644
--- a/platform/android/java/app/src/com/godot/game/GodotApp.java
+++ b/platform/android/java/app/src/com/godot/game/GodotApp.java
@@ -32,9 +32,16 @@ package com.godot.game;
import org.godotengine.godot.FullScreenGodotApp;
+import android.os.Bundle;
+
/**
* Template activity for Godot Android custom builds.
* Feel free to extend and modify this class for your custom logic.
*/
public class GodotApp extends FullScreenGodotApp {
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ setTheme(R.style.GodotAppMainTheme);
+ super.onCreate(savedInstanceState);
+ }
}