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authorRémi Verschelde <rverschelde@gmail.com>2019-06-29 21:27:36 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-06-30 13:58:07 +0200
commit26f99beac38808d0221031a41ab31325fec41be1 (patch)
treefd3fed01a4d7c75c2f57448c1b0daf1b67c99bb1
parenta78373ddc2c1123b13161da2037a16c40a3c4b26 (diff)
CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
This was likely a typo, 10 times the standard gravity is 98.0665 (ca. 98), not 98.8.
-rw-r--r--doc/classes/CPUParticles2D.xml2
-rw-r--r--scene/2d/cpu_particles_2d.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 5d159c169b..5ec460abb7 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -118,7 +118,7 @@
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
</member>
- <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98.8 )">
+ <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98 )">
Gravity applied to every particle.
</member>
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index faa0a08d10..75315bfc6e 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1410,7 +1410,7 @@ CPUParticles2D::CPUParticles2D() {
set_emission_sphere_radius(1);
set_emission_rect_extents(Vector2(1, 1));
- set_gravity(Vector2(0, 98.8));
+ set_gravity(Vector2(0, 98));
for (int i = 0; i < PARAM_MAX; i++) {
set_param_randomness(Parameter(i), 0);