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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-29 21:27:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-30 13:58:07 +0200 |
commit | 26f99beac38808d0221031a41ab31325fec41be1 (patch) | |
tree | fd3fed01a4d7c75c2f57448c1b0daf1b67c99bb1 | |
parent | a78373ddc2c1123b13161da2037a16c40a3c4b26 (diff) |
CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
-rw-r--r-- | doc/classes/CPUParticles2D.xml | 2 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index 5d159c169b..5ec460abb7 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -118,7 +118,7 @@ <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> - <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98.8 )"> + <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98 )"> Gravity applied to every particle. </member> <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index faa0a08d10..75315bfc6e 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -1410,7 +1410,7 @@ CPUParticles2D::CPUParticles2D() { set_emission_sphere_radius(1); set_emission_rect_extents(Vector2(1, 1)); - set_gravity(Vector2(0, 98.8)); + set_gravity(Vector2(0, 98)); for (int i = 0; i < PARAM_MAX; i++) { set_param_randomness(Parameter(i), 0); |