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authorhbina085 <hanif.ariffin.4326@gmail.com>2019-07-11 23:06:58 -0400
committerhbina085 <hanif.ariffin.4326@gmail.com>2019-07-11 23:06:58 -0400
commit26c0609656db0eff07bde5d0723f8ed2111b7878 (patch)
tree317efe3c1136ed805fdf23f0e76ba99fac3350ff
parent3045697e4b808a8d5a440517dbb8f90a3f0f9a93 (diff)
Make the default return value on crash explicit
Noticed that the error condition will return a NULL instead of something more explicit like "false". Should make the code more readable at a glance.
-rw-r--r--servers/visual/shader_language.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 886c0c0b00..e0be58d0c1 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2054,11 +2054,11 @@ const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[]
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type) {
- ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL);
+ ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, false);
Vector<DataType> args;
- ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, NULL);
+ ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, false);
StringName name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String();