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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-05-16 22:01:42 +0200 |
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committer | GitHub <noreply@github.com> | 2018-05-16 22:01:42 +0200 |
commit | 2665707c18f17490141be27cb39239ac6f638773 (patch) | |
tree | 07fd4406cbf16ef4c6e6e52846c786690dbe1efc | |
parent | e62e7fd768467aad9452cacf7331caee7f730020 (diff) | |
parent | f2ba9a1f65e9f06371ebddff1607e9a0977eb3ab (diff) |
Merge pull request #18942 from nemerle/fix_shader_validate_assign
Fix bad operator check in `ShaderLanguage::_validate_assign`
-rw-r--r-- | servers/visual/shader_language.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index d399c548f3..f8661638c3 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2300,7 +2300,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI if (p_node->type == Node::TYPE_OPERATOR) { OperatorNode *op = static_cast<OperatorNode *>(p_node); - if (op->type == OP_INDEX) { + if (op->op == OP_INDEX) { return _validate_assign(op->arguments[0], p_builtin_types); } } |