summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPoommetee Ketson <poommetee@protonmail.com>2018-01-27 17:28:01 +0700
committerPoommetee Ketson <poommetee@protonmail.com>2018-01-27 17:28:01 +0700
commit25dd1f0681cf6532b1d0fb1e023d0e8a50c30e69 (patch)
treee4e69f57ed68eabae404274460cb9148e1aceb86
parent4a042b1f7a4d6d9d41ab46c5e0f069d848b408f5 (diff)
3DEditor: fix multiple node selection crash the editor
I'm not sure about this fix. This seems to also fixes the weird selection bug where when selecting node 1 to 3 it focuses on 2nd node.
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 5e8eb06556..bd2cdf0dda 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -3827,9 +3827,6 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
- if (Engine::get_singleton()->is_editor_hint())
- editor->call("edit_node", sp);
-
return si;
}