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author | Poommetee Ketson <poommetee@protonmail.com> | 2018-01-27 17:28:01 +0700 |
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committer | Poommetee Ketson <poommetee@protonmail.com> | 2018-01-27 17:28:01 +0700 |
commit | 25dd1f0681cf6532b1d0fb1e023d0e8a50c30e69 (patch) | |
tree | e4e69f57ed68eabae404274460cb9148e1aceb86 | |
parent | 4a042b1f7a4d6d9d41ab46c5e0f069d848b408f5 (diff) |
3DEditor: fix multiple node selection crash the editor
I'm not sure about this fix. This seems to also fixes the weird
selection bug where when selecting node 1 to 3 it focuses on
2nd node.
-rw-r--r-- | editor/plugins/spatial_editor_plugin.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 5e8eb06556..bd2cdf0dda 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -3827,9 +3827,6 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) { si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario()); VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF); - if (Engine::get_singleton()->is_editor_hint()) - editor->call("edit_node", sp); - return si; } |