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authorJoan Fons <joan.fonssanchez@gmail.com>2022-04-13 16:02:35 +0200
committerJoan Fons <joan.fonssanchez@gmail.com>2022-04-13 16:21:40 +0200
commit259e50f447051baec85873fb4608b249ffe79933 (patch)
tree52ec3d2016ea5f181c5e79f1ed17371120988315
parente44aa166f0ce30c1ec62263d6c058711144a8c65 (diff)
Fix regression in rasterizer state
Fixes a regression introduced by the color pass flags rework. The various rasterizer state structs were not being reset for each flag combination, which meant some state changes were wrongly applied to some flag combinations.
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 99a7fe6280..6b0d245e44 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -293,16 +293,16 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
raster_state.cull_mode = cull_mode_rd;
raster_state.wireframe = wireframe;
- RD::PipelineColorBlendState blend_state;
- RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
- RD::PipelineMultisampleState multisample_state;
-
if (k == PIPELINE_VERSION_COLOR_PASS) {
for (int l = 0; l < PIPELINE_COLOR_PASS_FLAG_COUNT; l++) {
if (!shader_singleton->valid_color_pass_pipelines.has(l)) {
continue;
}
+ RD::PipelineColorBlendState blend_state;
+ RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
+ RD::PipelineMultisampleState multisample_state;
+
int shader_flags = 0;
if (l & PIPELINE_COLOR_PASS_FLAG_TRANSPARENT) {
if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) {
@@ -338,6 +338,10 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
color_pipelines[i][j][l].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0, singleton->default_specialization_constants);
}
} else {
+ RD::PipelineColorBlendState blend_state;
+ RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
+ RD::PipelineMultisampleState multisample_state;
+
if (k == PIPELINE_VERSION_DEPTH_PASS || k == PIPELINE_VERSION_DEPTH_PASS_DP || k == PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW) {
//none, leave empty
} else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {