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authormhilbrunner <mhilbrunner@users.noreply.github.com>2017-10-07 18:12:47 +0200
committermhilbrunner <m.hilbrunner@gmail.com>2017-10-07 20:04:42 +0200
commit255f30a9b71dcca9d6b7e759cbd568116f096323 (patch)
tree1ab7f048d53a6c9f50df32f54edfddaa8f6f4546
parentbd10a002402de6e3a69a17af604784ea7f5b3330 (diff)
[DOCS] Camera documentation
-rw-r--r--doc/classes/Camera.xml31
1 files changed, 27 insertions, 4 deletions
diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml
index 2302c39e35..068b91204c 100644
--- a/doc/classes/Camera.xml
+++ b/doc/classes/Camera.xml
@@ -15,6 +15,7 @@
<return type="void">
</return>
<description>
+ If this is the current Camera, remove it from being current. If it is inside the node tree, request to make the next Camera current, if any.
</description>
</method>
<method name="get_camera_transform" qualifiers="const">
@@ -28,6 +29,7 @@
<return type="int">
</return>
<description>
+ Returns the culling mask, describing which 3D render layers are rendered by this Camera.
</description>
</method>
<method name="get_doppler_tracking" qualifiers="const">
@@ -40,30 +42,35 @@
<return type="Environment">
</return>
<description>
+ Returns the [Environment] used by this Camera.
</description>
</method>
<method name="get_fov" qualifiers="const">
<return type="float">
</return>
<description>
+ Returns the [i]FOV[/i] Y angle in degrees (FOV means Field of View).
</description>
</method>
<method name="get_h_offset" qualifiers="const">
<return type="float">
</return>
<description>
+ Returns the horizontal (X) offset of the Camera viewport.
</description>
</method>
<method name="get_keep_aspect_mode" qualifiers="const">
<return type="int" enum="Camera.KeepAspect">
</return>
<description>
+ Returns the current mode for keeping the aspect ratio. See [code]KEEP_*[/code] constants.
</description>
</method>
<method name="get_projection" qualifiers="const">
<return type="int" enum="Camera.Projection">
</return>
<description>
+ Returns the Camera's projection. See PROJECTION_* constants.
</description>
</method>
<method name="get_size" qualifiers="const">
@@ -76,25 +83,28 @@
<return type="float">
</return>
<description>
+ Returns the vertical (Y) offset of the Camera viewport.
</description>
</method>
<method name="get_zfar" qualifiers="const">
<return type="float">
</return>
<description>
+ Returns the far clip plane in world space units.
</description>
</method>
<method name="get_znear" qualifiers="const">
<return type="float">
</return>
<description>
+ Returns the near clip plane in world space units.
</description>
</method>
<method name="is_current" qualifiers="const">
<return type="bool">
</return>
<description>
- Return whether the Camera is the current one in the [Viewport], or plans to become current (if outside the scene tree).
+ Returns [code]true[/code] if the Camera is the current one in the [Viewport], or plans to become current (if outside the scene tree).
</description>
</method>
<method name="is_position_behind" qualifiers="const">
@@ -103,6 +113,7 @@
<argument index="0" name="world_point" type="Vector3">
</argument>
<description>
+ Returns [code]true[/code] if the given position is behind the Camera.
</description>
</method>
<method name="make_current">
@@ -126,6 +137,7 @@
<argument index="0" name="screen_point" type="Vector2">
</argument>
<description>
+ Returns how a 2D coordinate in the Viewport rectangle maps to a 3D point in worldspace.
</description>
</method>
<method name="project_ray_normal" qualifiers="const">
@@ -134,7 +146,7 @@
<argument index="0" name="screen_point" type="Vector2">
</argument>
<description>
- Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
+ Returns a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
</description>
</method>
<method name="project_ray_origin" qualifiers="const">
@@ -143,7 +155,7 @@
<argument index="0" name="screen_point" type="Vector2">
</argument>
<description>
- Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
+ Returns a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
</description>
</method>
<method name="set_cull_mask">
@@ -152,6 +164,7 @@
<argument index="0" name="mask" type="int">
</argument>
<description>
+ Sets the cull mask, describing which 3D render layers are rendered by this Camera.
</description>
</method>
<method name="set_doppler_tracking">
@@ -160,6 +173,7 @@
<argument index="0" name="mode" type="int" enum="Camera.DopplerTracking">
</argument>
<description>
+ Changes Doppler effect tracking. See [code]DOPPLER_*[/code] constants.
</description>
</method>
<method name="set_environment">
@@ -168,6 +182,7 @@
<argument index="0" name="env" type="Environment">
</argument>
<description>
+ Sets the [Environment] to use for this Camera.
</description>
</method>
<method name="set_h_offset">
@@ -176,6 +191,7 @@
<argument index="0" name="ofs" type="float">
</argument>
<description>
+ Sets the horizontal (X) offset of the Camera viewport.
</description>
</method>
<method name="set_keep_aspect_mode">
@@ -184,6 +200,7 @@
<argument index="0" name="mode" type="int" enum="Camera.KeepAspect">
</argument>
<description>
+ Sets the mode for keeping the aspect ratio. See [code]KEEP_*[/code] constants.
</description>
</method>
<method name="set_orthogonal">
@@ -218,6 +235,7 @@
<argument index="0" name="ofs" type="float">
</argument>
<description>
+ Sets the vertical (Y) offset of the Camera viewport.
</description>
</method>
<method name="unproject_position" qualifiers="const">
@@ -226,7 +244,7 @@
<argument index="0" name="world_point" type="Vector3">
</argument>
<description>
- Return how a 3D point in worldspace maps to a 2D coordinate in the [Viewport] rectangle.
+ Returns how a 3D point in worldspace maps to a 2D coordinate in the [Viewport] rectangle.
</description>
</method>
</methods>
@@ -238,14 +256,19 @@
Orthogonal Projection (objects remain the same size on the screen no matter how far away they are).
</constant>
<constant name="KEEP_WIDTH" value="0">
+ Try to keep the aspect ratio when scaling the Camera's viewport to the screen. If not possible, preserve the viewport's width by changing the height. Height is [code]sizey[/code] for orthographic projection, [code]fovy[/code] for perspective projection.
</constant>
<constant name="KEEP_HEIGHT" value="1">
+ Try to keep the aspect ratio when scaling the Camera's viewport to the screen. If not possible, preserve the viewport's height by changing the width. Width is [code]sizex[/code] for orthographic projection, [code]fovx[/code] for perspective projection.
</constant>
<constant name="DOPPLER_TRACKING_DISABLED" value="0">
+ Disable Doppler effect simulation (default).
</constant>
<constant name="DOPPLER_TRACKING_IDLE_STEP" value="1">
+ Simulate Doppler effect by tracking positions of objects that are changed in [code]_process[/code]. Changes in the relative velocity of this Camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]).
</constant>
<constant name="DOPPLER_TRACKING_FIXED_STEP" value="2">
+ Simulate Doppler effect by tracking positions of objects that are changed in [code]_physics_process[/code]. Changes in the relative velocity of this Camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]).
</constant>
</constants>
</class>