diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-11-19 20:37:04 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-11-19 20:37:04 +0100 |
commit | 249c11784acd1c2b206efc2ab408c638bcd01287 (patch) | |
tree | 55f1c31c3b688b3fe061a870fcbe8355cd7898e3 | |
parent | f0795ae2fe72e8641951af57e9a83fbae7d3a43c (diff) | |
parent | 0327a51c1237e2956b5b4d3e520e43a958f1bf8e (diff) |
Merge pull request #13046 from AndreaCatania/kinfix
Some Bullet bug fix
-rw-r--r-- | modules/bullet/godot_result_callbacks.cpp | 22 | ||||
-rw-r--r-- | modules/bullet/godot_result_callbacks.h | 29 | ||||
-rw-r--r-- | modules/bullet/space_bullet.cpp | 206 | ||||
-rw-r--r-- | modules/bullet/space_bullet.h | 8 |
4 files changed, 177 insertions, 88 deletions
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index bc60c9cb6b..cbf30c8a2e 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -77,7 +77,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo PhysicsDirectSpaceState::ShapeResult &result = m_results[count]; - result.shape = convexResult.m_localShapeInfo->m_shapePart; + result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID result.rid = gObj->get_self(); result.collider_id = gObj->get_instance_id(); result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id); @@ -122,7 +122,7 @@ bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) { btScalar res = btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace); - m_shapePart = convexResult.m_localShapeInfo->m_shapePart; + m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID return res; } @@ -242,3 +242,21 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp return cp.getDistance(); } + +void GodotDeepPenetrationContactResultCallback::addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth) { + + if (depth < 0) { + // Has penetration + if (m_most_penetrated_distance > depth) { + + bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject(); + + m_most_penetrated_distance = depth; + m_pointCollisionObject = (isSwapped ? m_body0Wrap : m_body1Wrap)->getCollisionObject(); + m_other_compound_shape_index = isSwapped ? m_index1 : m_index0; + m_pointNormalWorld = isSwapped ? normalOnBInWorld * -1 : normalOnBInWorld; + m_pointWorld = isSwapped ? (pointInWorldOnB + normalOnBInWorld * depth) : pointInWorldOnB; + m_penetration_distance = depth; + } + } +} diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 68dff5b12a..ba5142676b 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -88,7 +88,7 @@ public: struct GodotClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback { public: const Set<RID> *m_exclude; - int m_shapePart; + int m_shapeId; GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude) : btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_exclude(p_exclude) {} @@ -149,4 +149,31 @@ public: virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1); }; +struct GodotDeepPenetrationContactResultCallback : public btManifoldResult { + btVector3 m_pointNormalWorld; + btVector3 m_pointWorld; + btScalar m_penetration_distance; + int m_other_compound_shape_index; + const btCollisionObject *m_pointCollisionObject; + + btScalar m_most_penetrated_distance; + + GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) + : btManifoldResult(body0Wrap, body1Wrap), + m_pointCollisionObject(NULL), + m_penetration_distance(0), + m_other_compound_shape_index(0), + m_most_penetrated_distance(1e20) {} + + void reset() { + m_pointCollisionObject = NULL; + m_most_penetrated_distance = 1e20; + } + + bool hasHit() { + return m_pointCollisionObject; + } + + virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth); +}; #endif // GODOT_RESULT_CALLBACKS_H diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 9df01aee3e..e4d049b00d 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -115,12 +115,13 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape()); - if (!btConvex) { - bulletdelete(btConvex); + btCollisionShape *btShape = shape->create_bt_shape(); + if (!btShape->isConvex()) { + bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); return 0; } + btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); btVector3 scale_with_margin; G_TO_B(p_xform.basis.get_scale(), scale_with_margin); @@ -147,12 +148,13 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, ShapeRestInfo *r_info) { ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btConvexShape *bt_convex_shape = dynamic_cast<btConvexShape *>(shape->create_bt_shape()); - if (!bt_convex_shape) { - bulletdelete(bt_convex_shape); + btCollisionShape *btShape = shape->create_bt_shape(); + if (!btShape->isConvex()) { + bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); return 0; } + btConvexShape *bt_convex_shape = static_cast<btConvexShape *>(btShape); btVector3 bt_motion; G_TO_B(p_motion, bt_motion); @@ -173,17 +175,19 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, 0.002); - if (btResult.hasHit()) { - if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) { - B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity); + if (r_info) { + if (btResult.hasHit()) { + if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) { + B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity); + } + CollisionObjectBullet *collision_object = static_cast<CollisionObjectBullet *>(btResult.m_hitCollisionObject->getUserPointer()); + p_closest_safe = p_closest_unsafe = btResult.m_closestHitFraction; + B_TO_G(btResult.m_hitPointWorld, r_info->point); + B_TO_G(btResult.m_hitNormalWorld, r_info->normal); + r_info->rid = collision_object->get_self(); + r_info->collider_id = collision_object->get_instance_id(); + r_info->shape = btResult.m_shapeId; } - CollisionObjectBullet *collision_object = static_cast<CollisionObjectBullet *>(btResult.m_hitCollisionObject->getUserPointer()); - p_closest_safe = p_closest_unsafe = btResult.m_closestHitFraction; - B_TO_G(btResult.m_hitPointWorld, r_info->point); - B_TO_G(btResult.m_hitNormalWorld, r_info->normal); - r_info->rid = collision_object->get_self(); - r_info->collider_id = collision_object->get_instance_id(); - r_info->shape = btResult.m_shapePart; } bulletdelete(bt_convex_shape); @@ -197,12 +201,13 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform & ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape()); - if (!btConvex) { - bulletdelete(btConvex); + btCollisionShape *btShape = shape->create_bt_shape(); + if (!btShape->isConvex()) { + bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); return 0; } + btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); btVector3 scale_with_margin; G_TO_B(p_shape_xform.basis.get_scale(), scale_with_margin); @@ -231,12 +236,13 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape()); - if (!btConvex) { - bulletdelete(btConvex); + btCollisionShape *btShape = shape->create_bt_shape(); + if (!btShape->isConvex()) { + bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); return 0; } + btConvexShape *btConvex = static_cast<btConvexShape *>(btShape); btVector3 scale_with_margin; G_TO_B(p_shape_xform.basis.get_scale() + Vector3(p_margin, p_margin, p_margin), scale_with_margin); @@ -777,7 +783,8 @@ void SpaceBullet::check_body_collision() { void SpaceBullet::update_gravity() { btVector3 btGravity; G_TO_B(gravityDirection * gravityMagnitude, btGravity); - dynamicsWorld->setGravity(btGravity); + //dynamicsWorld->setGravity(btGravity); + dynamicsWorld->setGravity(btVector3(0, 0, 0)); if (soft_body_world_info) { soft_body_world_info->m_gravity = btGravity; } @@ -877,11 +884,11 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f continue; } - btConvexShape *convex_shape_test(dynamic_cast<btConvexShape *>(p_body->get_bt_shape(shIndex))); - if (!convex_shape_test) { + if (!p_body->get_bt_shape(shIndex)->isConvex()) { // Skip no convex shape continue; } + btConvexShape *convex_shape_test(static_cast<btConvexShape *>(p_body->get_bt_shape(shIndex))); btTransform shape_world_from; G_TO_B(p_body->get_shape_transform(shIndex), shape_world_from); @@ -910,26 +917,26 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f { /// Phase three - Recover + contact test with margin - RecoverResult recover_result; + RecoverResult r_recover_result; - hasPenetration = recover_from_penetration(p_body, body_safe_position, recovered_motion, &recover_result); + hasPenetration = recover_from_penetration(p_body, body_safe_position, recovered_motion, &r_recover_result); if (r_result) { B_TO_G(recovered_motion + recover_initial_position, r_result->motion); if (hasPenetration) { - const btRigidBody *btRigid = static_cast<const btRigidBody *>(recover_result.other_collision_object); + const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object); CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer()); r_result->remainder = p_motion - r_result->motion; // is the remaining movements - B_TO_G(recover_result.pointWorld, r_result->collision_point); - B_TO_G(recover_result.pointNormalWorld, r_result->collision_normal); - B_TO_G(btRigid->getVelocityInLocalPoint(recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot + B_TO_G(r_recover_result.pointWorld, r_result->collision_point); + B_TO_G(r_recover_result.pointNormalWorld, r_result->collision_normal); + B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot r_result->collider = collisionObject->get_self(); r_result->collider_id = collisionObject->get_instance_id(); - r_result->collider_shape = recover_result.other_compound_shape_index; - r_result->collision_local_shape = recover_result.local_shape_most_recovered; + r_result->collider_shape = r_recover_result.other_compound_shape_index; + r_result->collision_local_shape = r_recover_result.local_shape_most_recovered; //{ /// Add manifold point to manage collisions // btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid); @@ -995,7 +1002,7 @@ public: } }; -bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btVector3 &out_recover_position, RecoverResult *recover_result) { +bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btVector3 &r_recover_position, RecoverResult *r_recover_result) { RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask()); @@ -1005,9 +1012,6 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran // Broad phase support btVector3 minAabb, maxAabb; - // GJK support - btGjkPairDetector::ClosestPointInput gjk_input; - bool penetration = false; // For each shape @@ -1022,7 +1026,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran body_shape_position = p_body_position * kin_shape.transform; body_shape_position_recovered = body_shape_position; - body_shape_position_recovered.getOrigin() += out_recover_position; + body_shape_position_recovered.getOrigin() += r_recover_position; kin_shape.shape->getAabb(body_shape_position_recovered, minAabb, maxAabb); dynamicsWorld->getBroadphase()->aabbTest(minAabb, maxAabb, recover_broad_result); @@ -1032,66 +1036,33 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran if (!p_body->get_bt_collision_object()->checkCollideWith(otherObject) || !otherObject->checkCollideWith(p_body->get_bt_collision_object())) continue; - if (otherObject->getCollisionShape()->isCompound()) { /// Execute GJK test against all shapes + if (otherObject->getCollisionShape()->isCompound()) { // Each convex shape btCompoundShape *cs = static_cast<btCompoundShape *>(otherObject->getCollisionShape()); for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) { - if (!cs->getChildShape(x)->isConvex()) - continue; + if (cs->getChildShape(x)->isConvex()) { + if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) { - // Initialize GJK input - gjk_input.m_transformA = body_shape_position; - gjk_input.m_transformA.getOrigin() += out_recover_position; - gjk_input.m_transformB = otherObject->getWorldTransform() * cs->getChildTransform(x); + penetration = true; + } + } else { + if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) { - // Perform GJK test - btPointCollector result; - btGjkPairDetector gjk_pair_detector(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), gjk_simplex_solver, gjk_epa_pen_solver); - gjk_pair_detector.getClosestPoints(gjk_input, result, 0); - if (0 > result.m_distance) { - // Has penetration - out_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1); - penetration = true; - - if (recover_result) { - - recover_result->hasPenetration = true; - recover_result->other_collision_object = otherObject; - recover_result->other_compound_shape_index = x; - recover_result->penetration_distance = result.m_distance; - recover_result->pointNormalWorld = result.m_normalOnBInWorld; - recover_result->pointWorld = result.m_pointInWorld; + penetration = true; } } } - } else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape + if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) { - // Initialize GJK input - gjk_input.m_transformA = body_shape_position; - gjk_input.m_transformA.getOrigin() += out_recover_position; - gjk_input.m_transformB = otherObject->getWorldTransform(); - - // Perform GJK test - btPointCollector result; - btGjkPairDetector gjk_pair_detector(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), gjk_simplex_solver, gjk_epa_pen_solver); - gjk_pair_detector.getClosestPoints(gjk_input, result, 0); - if (0 > result.m_distance) { - // Has penetration - out_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1); penetration = true; + } + } else { + if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) { - if (recover_result) { - - recover_result->hasPenetration = true; - recover_result->other_collision_object = otherObject; - recover_result->other_compound_shape_index = 0; - recover_result->penetration_distance = result.m_distance; - recover_result->pointNormalWorld = result.m_normalOnBInWorld; - recover_result->pointWorld = result.m_pointInWorld; - } + penetration = true; } } } @@ -1099,3 +1070,70 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran return penetration; } + +bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) { + + // Initialize GJK input + btGjkPairDetector::ClosestPointInput gjk_input; + gjk_input.m_transformA = p_transformA; + gjk_input.m_transformA.getOrigin() += r_recover_position; + gjk_input.m_transformB = p_transformB; + + // Perform GJK test + btPointCollector result; + btGjkPairDetector gjk_pair_detector(p_shapeA, p_shapeB, gjk_simplex_solver, gjk_epa_pen_solver); + gjk_pair_detector.getClosestPoints(gjk_input, result, 0); + if (0 > result.m_distance) { + // Has penetration + r_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1); + + if (r_recover_result) { + + r_recover_result->hasPenetration = true; + r_recover_result->other_collision_object = p_objectB; + r_recover_result->other_compound_shape_index = p_shapeId_B; + r_recover_result->penetration_distance = result.m_distance; + r_recover_result->pointNormalWorld = result.m_normalOnBInWorld; + r_recover_result->pointWorld = result.m_pointInWorld; + } + return true; + } + return false; +} + +bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) { + + /// Contact test + + btTransform p_recovered_transformA(p_transformA); + p_recovered_transformA.getOrigin() += r_recover_position; + + btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, p_recovered_transformA, -1, p_shapeId_A); + btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B); + + btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CLOSEST_POINT_ALGORITHMS); + if (algorithm) { + GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB); + //discrete collision detection query + algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult); + + algorithm->~btCollisionAlgorithm(); + dispatcher->freeCollisionAlgorithm(algorithm); + + if (contactPointResult.hasHit()) { + r_recover_position += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1); + + if (r_recover_result) { + + r_recover_result->hasPenetration = true; + r_recover_result->other_collision_object = p_objectB; + r_recover_result->other_compound_shape_index = p_shapeId_B; + r_recover_result->penetration_distance = contactPointResult.m_penetration_distance; + r_recover_result->pointNormalWorld = contactPointResult.m_pointNormalWorld; + r_recover_result->pointWorld = contactPointResult.m_pointWorld; + } + return true; + } + } + return false; +} diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index d9206f8046..9acac9a7d6 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -189,6 +189,12 @@ private: : hasPenetration(false) {} }; - bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btVector3 &out_recover_position, RecoverResult *recover_result = NULL); + bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btVector3 &r_recover_position, RecoverResult *r_recover_result = NULL); + /// This is an API that recover a kinematic object from penetration + /// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions + bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result); + /// This is an API that recover a kinematic object from penetration + /// Using this we leave Bullet to select the best algorithm, For example GJK in case we have Convex Convex, or a Bullet accelerated algorithm + bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result); }; #endif |