diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2022-06-04 23:57:49 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-04 23:57:49 +0200 |
commit | 2426a67e707e2aced3717c492b79b9db3d467e13 (patch) | |
tree | 66fa101ae7351d68e65ff264d7923ca683e8d3b5 | |
parent | ecde7ce8345a54becf65c166e1c9efc640e37837 (diff) | |
parent | 2a2c931664cbf56cd5ac53607fb573d915437985 (diff) |
Merge pull request #61695 from winston-yallow/fix-congiguration-typo
Typo: Change "congiruation" into "configuration" for MultiplayerSynchronizer
-rw-r--r-- | doc/classes/MultiplayerSynchronizer.xml | 2 | ||||
-rw-r--r-- | scene/multiplayer/multiplayer_synchronizer.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/MultiplayerSynchronizer.xml b/doc/classes/MultiplayerSynchronizer.xml index 43355481b6..89ee66a535 100644 --- a/doc/classes/MultiplayerSynchronizer.xml +++ b/doc/classes/MultiplayerSynchronizer.xml @@ -7,7 +7,7 @@ <tutorials> </tutorials> <members> - <member name="congiruation" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config"> + <member name="configuration" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config"> </member> <member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0"> </member> diff --git a/scene/multiplayer/multiplayer_synchronizer.cpp b/scene/multiplayer/multiplayer_synchronizer.cpp index 34d5abf9f6..13fd7bc77e 100644 --- a/scene/multiplayer/multiplayer_synchronizer.cpp +++ b/scene/multiplayer/multiplayer_synchronizer.cpp @@ -96,7 +96,7 @@ void MultiplayerSynchronizer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config); ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "congiruation", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "configuration", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config"); } void MultiplayerSynchronizer::_notification(int p_what) { |