diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-01-20 15:42:11 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-02-20 00:00:03 +0100 |
commit | 23a1f616fd6c1cdb60b06d4f6e2411ad8ea0f7c2 (patch) | |
tree | c41fbd026978bda95b41472a06648705f986be33 | |
parent | 7447af265b3b9bb880329b913c40cb03aaa89cd7 (diff) |
Draw an outline for 2D debug collision shapes
This makes them easier to distinguish, especially when used
in a TileMap.
The default color's opacity has been slightly decreased to account
for the new outline.
-rw-r--r-- | scene/main/scene_tree.cpp | 2 | ||||
-rw-r--r-- | scene/resources/capsule_shape_2d.cpp | 3 | ||||
-rw-r--r-- | scene/resources/circle_shape_2d.cpp | 3 | ||||
-rw-r--r-- | scene/resources/convex_polygon_shape_2d.cpp | 3 | ||||
-rw-r--r-- | scene/resources/rectangle_shape_2d.cpp | 22 |
5 files changed, 29 insertions, 4 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 6d50738de1..9f32c65f7b 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1327,7 +1327,7 @@ SceneTree::SceneTree() { if (singleton == nullptr) { singleton = this; } - debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5)); + debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.42)); debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8)); debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4)); debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4)); diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 3725d855f4..acf7319339 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -85,6 +85,9 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Color> col; col.push_back(p_color); RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); + // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. + RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); } Rect2 CapsuleShape2D::get_rect() const { diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 735bf47482..a8a9c42fbd 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -79,6 +79,9 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Color> col; col.push_back(p_color); RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); + // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. + RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); } CircleShape2D::CircleShape2D() : diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index b4b200a7ff..7271614995 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -75,6 +75,9 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector<Color> col; col.push_back(p_color); RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); + RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); + // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. + RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); } Rect2 ConvexPolygonShape2D::get_rect() const { diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index a5b909c9a7..0fd65d8c72 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -33,7 +33,7 @@ #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" void RectangleShape2D::_update_shape() { - PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size / 2); + PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size * 0.5); emit_changed(); } @@ -47,11 +47,27 @@ Vector2 RectangleShape2D::get_size() const { } void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { - RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size / 2, size), p_color); + // Draw an outlined rectangle to make individual shapes easier to distinguish. + Vector<Vector2> stroke_points; + stroke_points.resize(5); + stroke_points.write[0] = -size * 0.5; + stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5; + stroke_points.write[2] = size * 0.5; + stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5; + stroke_points.write[4] = -size * 0.5; + + Vector<Color> stroke_colors; + stroke_colors.resize(5); + for (int i = 0; i < 5; i++) { + stroke_colors.write[i] = (p_color); + } + + RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color); + RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors); } Rect2 RectangleShape2D::get_rect() const { - return Rect2(-size / 2, size); + return Rect2(-size * 0.5, size); } real_t RectangleShape2D::get_enclosing_radius() const { |